Difference between revisions of "Shao Long Eila Du Felisima"

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|EGO ||-10 ||10- ||ECV: 2
 
|EGO ||-10 ||10- ||ECV: 2
 
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!0/13
|PRE ||-10 ||9- ||PRE Attack: 0d6
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|PRE ||-10 ||9-/12- ||PRE Attack: 0d6/2.5d6
 
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!14
 
!14
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|SPD ||10 || ||Phases:  4, 8, 12
 
|SPD ||10 || ||Phases:  4, 8, 12
 
|-
 
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!3
|REC ||0
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|REC ||2
 
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!20
 
!20
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Cost Powers END<br>
 
Cost Powers END<br>
  
45 ''Shadow Creature'': Desolidification  (affected by Magic and Light / Darkness Powers), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Cannot Pass Through Solid Objects (-1/2), Always On (-1/2) 0END (Note to make this "constant" power into "always on" requires the advantages: no end, persistent, inherant and the limitation always on)<br>
+
60 ''Shadow Creature'': Desolidification  (affected by Magic and Light / Darkness Powers), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) Invisible to Sight and Hearing (+3/4) (120 Active Points); Cannot Pass Through Solid Objects (-1/2), Always On (-1/2) 0END (Note to make this "constant" power into "always on" requires the advantages: no end, persistent, inherant and the limitation always on.  Invisible to sight/hearing means that it looks like Shao is a real creature, ie you can't tell it is intangible by sight or hearing)<br>
9 ''Illusionary Form'': Shape Shift  (Sight and Hearing Groups, four (max) shapes (cat, parrot, cockatiel, small dragon)) (18 Active Points); Extra time (Full Phase, -1/2); Requires a shadow magic roll (-1/2) 2END<br>
+
15 ''Illusionary Form'': Shape Shift  (Sight and Hearing Groups, limited group of shapes (creatures)) (23 Active Points); Extra time (Full Phase, -1/2) 2END<br>
 
4 ''Born of Aefra'': Mind Link , One Specific Mind, Psychic Bond (10 Active Points); Feedback STUN Only (-1), Always On (-1/2) 0END<br>
 
4 ''Born of Aefra'': Mind Link , One Specific Mind, Psychic Bond (10 Active Points); Feedback STUN Only (-1), Always On (-1/2) 0END<br>
8 ''Wings'': Flight 4" 1<br>
+
12 ''Wings'': Flight 6" 1<br>
2 ''Walk in Shadows'': Teleportation 2" (4 Active Points); Concentration (0 DCV; -1/2), Limited Power Only to and from Shadows /  Darkness (-1/2); Requires a shadow magic roll (-1/2) 1END<br>
+
3 ''Walk in Shadows'': Teleportation 3" (6 Active Points); Concentration (0 DCV; -1/2), Limited Power Only to and from Shadows /  Darkness (-1/2); 1END<br>
 
+
8 Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, 800 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide) (15 Active Points); Extra Time (Full Phase, -1/2); Concentration 1/2DCV -1/4); 1END<br>
 +
7 +13 PRE (13 Active Points); Linked (only active when Growth used at full value; -3/4)
  
  
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11 Stealth 15-<br>
 
11 Stealth 15-<br>
 
20 Small size: +4 with DCV<br>
 
20 Small size: +4 with DCV<br>
3 Shadow Magic: Power Skill (INT based) 12-
 
 
  
 
=== Disadvantages ===
 
=== Disadvantages ===
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82 Base character (-27 Characteristic + 41 Skills + 68 Powers)
 
82 Base character (-27 Characteristic + 41 Skills + 68 Powers)
0 XP spent
+
40 XP spent
82 total character points
+
122 total character points
  
 
== Future powers to consider ==
 
== Future powers to consider ==
  
0) add "Invisible Power effects (sight and hearing group) to Desolidification power (adds 15 to cost)<br>
+
1)  Scary: +13 PRE, Limited Power Only in frightening forms (+0) (13 Active Points) Real Cost: 13 <br>
+
2)  Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, 800 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide) (15 Active Points); Activation Roll 11- (-1) Real Cost: 7 1END<br>
+
 
3)  Terrifying Visage: Drain PRE 2d6 (standard effect: 6 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Affects Physical World (+2) (65 Active Points); Visible (-1/4), Incantations (-1/4) Real Cost: 43 6END<br>
 
3)  Terrifying Visage: Drain PRE 2d6 (standard effect: 6 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Affects Physical World (+2) (65 Active Points); Visible (-1/4), Incantations (-1/4) Real Cost: 43 6END<br>
 
4)  +3 with any three maneuvers or a tight group of attacks (9 Active Points) Real Cost: 9 <br>
 
4)  +3 with any three maneuvers or a tight group of attacks (9 Active Points) Real Cost: 9 <br>

Revision as of 00:27, 28 September 2008


Character Sheet

Characteristics

Diminutive Size Template (About one quarter human size; Hero 5th Ed Revised pg 575)
Characteristic Cost Effect
Easily Hidden 5 +4 Concealment (8 active points); self only (-1/2)
Hard to Hit 20 +4 DCV
Hard to Percieve 8 +4 Stealth
Less Impressive (-10) -10 PRE
Short Legs (-12) Running -6"
Weak (-10) -10 STR
Physical Limitation (-10) Diminutive, one quarter human size and/or mass (frequently, slightly impairing)
Total Cost (-9)


Shao Long Eila Du Felisima
Val Char Cost Roll Notes
0 STR -10 9- Lift 25 kg; 0d6 HTH damage
10 DEX 0 11- OCV: 3/DCV: 3
10 CON 0 11-
10 BODY 0 11-
13 INT 3 12- PER Roll 12-
5 EGO -10 10- ECV: 2
0/13 PRE -10 9-/12- PRE Attack: 0d6/2.5d6
14 COM 2 12-
0 PD 0 Total: 2 PD (0 rPD)
2 ED 0 Total: 2 ED (0 rED)
3 SPD 10 Phases: 4, 8, 12
3 REC 2
20 END 0
15 STUN 0
1" Run -10
0" Swim -2
0" Leap 0



Powers

Cost Powers END

60 Shadow Creature: Desolidification (affected by Magic and Light / Darkness Powers), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) Invisible to Sight and Hearing (+3/4) (120 Active Points); Cannot Pass Through Solid Objects (-1/2), Always On (-1/2) 0END (Note to make this "constant" power into "always on" requires the advantages: no end, persistent, inherant and the limitation always on. Invisible to sight/hearing means that it looks like Shao is a real creature, ie you can't tell it is intangible by sight or hearing)
15 Illusionary Form: Shape Shift (Sight and Hearing Groups, limited group of shapes (creatures)) (23 Active Points); Extra time (Full Phase, -1/2) 2END
4 Born of Aefra: Mind Link , One Specific Mind, Psychic Bond (10 Active Points); Feedback STUN Only (-1), Always On (-1/2) 0END
12 Wings: Flight 6" 1
3 Walk in Shadows: Teleportation 3" (6 Active Points); Concentration (0 DCV; -1/2), Limited Power Only to and from Shadows / Darkness (-1/2); 1END
8 Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, 800 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide) (15 Active Points); Extra Time (Full Phase, -1/2); Concentration 1/2DCV -1/4); 1END
7 +13 PRE (13 Active Points); Linked (only active when Growth used at full value; -3/4)


Equipment

None

Perks

None

Skills

7 Concealment 15-; Self Only (-1/2)
11 Stealth 15-
20 Small size: +4 with DCV

Disadvantages

5 Susceptibility: Utter Darkness or being turned invisible, 1d6 damage Instant (Uncommon)
5 Vulnerability: Light or Darkness based Powers (Uncommon)
15 Distinctive Features: Shadow (Easily Concealed; Extreme Reaction; Detectable By Commonly-Used Senses)
20 Social Limitation: Cannot speak (Very Frequently, Major)
10 Social Limitation: Shadow Being (Frequently, Minor)
10 Physical Limitation: diminutive, about one quarter human size (Frequently, Slightly Impairing)


Total Disadvantage Points: 65

XP / modifications in the works

82 Base character (-27 Characteristic + 41 Skills + 68 Powers) 40 XP spent 122 total character points

Future powers to consider

3) Terrifying Visage: Drain PRE 2d6 (standard effect: 6 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Affects Physical World (+2) (65 Active Points); Visible (-1/4), Incantations (-1/4) Real Cost: 43 6END
4) +3 with any three maneuvers or a tight group of attacks (9 Active Points) Real Cost: 9
5) Invisibility to Sight Group (20 Active Points); Limited Power Only in Shadows or Darkness (-1/2), Chameleon (-1/2) Real Cost: 10 2END
6) Tracking 12- (3 Active Points) Real Cost: 3
7) Shadow Eyes: Nightvision (5 Active Points) Real Cost: 5 0END
8) Shadow Sense: +3 PER with all Sense Groups (9 Active Points) Real Cost: 9 0END
9) Shadow Nose: Tracking with Normal Smell (5 Active Points) Real Cost: 5 0END
10) Darkness to Sight and Hearing Groups 2" radius, Affects Physical World (+2) (75 Active Points); Gestures (Requires both hands; -1/2), No Range (-1/2), Incantations (-1/4) Real Cost: 33 7END
11) Send Soul to the Beyond: Drain BODY 3d6 (standard effect: 9 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Affects Physical World (+2) (97 Active Points); Visible (-1/4), Incantations (-1/4) Real Cost: 65 10END