Difference between revisions of "Kitty Malone"

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Testing
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=Background=
 +
 
 +
==Character Sheet==
 +
<font size=+2><b>Kitty Malone</b></font><br>
 +
Player: Ruu
 +
 
 +
<table cellpadding="0" border="0">
 +
<tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Char&#160;&#160;&#160;</b></td><td><b>Cost</b></td></tr>
 +
 
 +
<tr><td align="right">10&#160;&#160;</td><td><b>STR</b></td><td>0</td></tr>
 +
<tr><td align="right">17&#160;&#160;</td><td><b>DEX</b></td><td>21</td></tr>
 +
<tr><td align="right">15&#160;&#160;</td><td><b>CON</b></td><td>10</td></tr>
 +
<tr><td align="right">13&#160;&#160;</td><td><b>BODY</b></td><td>6</td></tr>
 +
 
 +
<tr><td align="right">13&#160;&#160;</td><td><b>INT</b></td><td>3</td></tr>
 +
<tr><td align="right">14&#160;&#160;</td><td><b>EGO</b></td><td>8</td></tr>
 +
<tr><td align="right">15&#160;&#160;</td><td><b>PRE</b></td><td>5</td></tr>
 +
<tr><td align="right">12&#160;&#160;</td><td><b>COM</b></td><td>1</td></tr>
 +
 
 +
<tr><td></td><td>&#160;</td><td></td></tr>
 +
<tr><td align="right">8&#160;&#160;</td><td><b>PD</b></td><td>6</td></tr>
 +
<tr><td align="right">5&#160;&#160;</td><td><b>ED</b></td><td>2</td></tr>
 +
<tr><td align="right">5&#160;&#160;</td><td><b>SPD</b></td><td>33</td></tr>
 +
 
 +
<tr><td align="right">5&#160;&#160;</td><td><b>REC</b></td><td>0</td></tr>
 +
<tr><td align="right">30&#160;&#160;</td><td><b>END</b></td><td>0</td></tr>
 +
<tr><td align="right">32&#160;&#160;</td><td><b>STUN</b></td><td>6</td></tr>
 +
<tr><td></td><td>&#160;</td><td></td></tr>
 +
 
 +
<tr><td align="right">20"&#160;&#160;</td><td><b>RUN</b></td><td>8</td></tr>
 +
<tr><td align="right">2"&#160;&#160;</td><td><b>SWIM</b></td><td>0</td></tr>
 +
<tr><td align="right">5"&#160;&#160;</td><td><b>LEAP</b></td><td>3</td></tr>
 +
</table>
 +
<b>Characteristics Cost:</b> 112
 +
 
 +
 
 +
 
 +
<table border="0" cellpadding="0">
 +
<tr>
 +
<td align="right"><b>Cost&#160;&#160;</b></td>
 +
<td><b>Power</b></td>
 +
<td align="right"><b>END</b></td>
 +
</tr>
 +
 +
<tr>
 +
 
 +
<td align="right" valign="top">10&#160;&#160;</td>
 +
<td>Clinging (normal STR)&#160;</td>
 +
<td valign="top" align="right">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td align="right" valign="top">5&#160;&#160;</td>
 +
<td>Running: NCM 0", x4 Noncombat&#160;</td>
 +
 
 +
<td valign="top" align="right">1</td>
 +
</tr>
 +
 +
<tr>
 +
<td align="right" valign="top">10&#160;&#160;</td>
 +
<td>Combat Running +10" (20" total) (20 Active Points); Only To Make Half Moves In Combat Power loses about half of its effectiveness (-1)&#160;</td>
 +
<td valign="top" align="right">2</td>
 +
</tr>
 +
 
 +
 +
</table>
 +
<b>Powers Cost:</b> 25
 +
 
 +
 
 +
 
 +
 
 +
<table cellpadding="0" border="0">
 +
<tr>
 +
<td align="right"><b>Cost&#160;&#160;</b></td>
 +
<td><b>Skill</b></td>
 +
 
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">&#160;&#160;</td>
 +
<td>Autofire Skills&#160;</td>
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">5&#160;&#160;</td>
 +
<td>1)  Accurate Sprayfire&#160;</td>
 +
 
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">5&#160;&#160;</td>
 +
<td>2)  Concentrated Sprayfire&#160;</td>
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">5&#160;&#160;</td>
 +
 
 +
<td>3)  Rapid Autofire&#160;</td>
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">5&#160;&#160;</td>
 +
<td>4)  Skipover Sprayfire&#160;</td>
 +
</tr>
 +
 +
<tr>
 +
 
 +
<td valign="top" align="right">3&#160;&#160;</td>
 +
<td>Breakfall 12-&#160;</td>
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">3&#160;&#160;</td>
 +
<td>Combat Driving 12-&#160;</td>
 +
</tr>
 +
 
 +
 +
<tr>
 +
<td valign="top" align="right">10&#160;&#160;</td>
 +
<td>Defense Maneuver I-IV &#160;</td>
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">3&#160;&#160;</td>
 +
<td>Fast Draw 12-&#160;</td>
 +
 
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">8&#160;&#160;</td>
 +
<td>PSL vs Range with guns:  +4 vs. Range Modifier with a tight group of attacks&#160;</td>
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">5&#160;&#160;</td>
 +
 
 +
<td>Rapid Attack (Ranged) &#160;</td>
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">3&#160;&#160;</td>
 +
<td>Shadowing 12-&#160;</td>
 +
</tr>
 +
 +
<tr>
 +
 
 +
<td valign="top" align="right">3&#160;&#160;</td>
 +
<td>Stealth 12-&#160;</td>
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</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">3&#160;&#160;</td>
 +
<td>Streetwise 12-&#160;</td>
 +
</tr>
 +
 
 +
 +
<tr>
 +
<td valign="top" align="right">3&#160;&#160;</td>
 +
<td>TF:  Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles&#160;</td>
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">10&#160;&#160;</td>
 +
<td>Two-Weapon Fighting (Ranged) &#160;</td>
 +
 
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">4&#160;&#160;</td>
 +
<td>WF:  Common Melee Weapons, Small Arms&#160;</td>
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">2&#160;&#160;</td>
 +
 
 +
<td>Weaponsmith (Firearms) 12-&#160;</td>
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">5&#160;&#160;</td>
 +
<td>+1 with Ranged Combat&#160;</td>
 +
</tr>
 +
 +
<tr>
 +
 
 +
<td valign="top" align="right">3&#160;&#160;</td>
 +
<td>+1 with any three maneuvers or a tight group of attacks&#160;</td>
 +
</tr>
 +
 +
</table>
 +
<b>Skills Cost: </b>88
 +
 
 +
 
 +
 
 +
<table cellpadding="0" border="0">
 +
<tr>
 +
 
 +
<td align="right"><b>Cost&#160;&#160;</b></td>
 +
<td><b>Perk</b></td>
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">3&#160;&#160;</td>
 +
<td>Street Level Equipment&#160;</td>
 +
</tr>
 +
 
 +
 +
<tr>
 +
<td valign="top" align="right">3&#160;&#160;</td>
 +
<td>Motorcycle: Suzuki Hayabusa (Resource Points)&#160;</td>
 +
</tr>
 +
 +
</table>
 +
<b>Perks Cost:</b> 6
 +
 
 +
 
 +
<table cellpadding="0" border="0">
 +
<tr>
 +
<td align="right"><b>Cost&#160;&#160;</b></td>
 +
<td><b>Talent</b></td>
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">4&#160;&#160;</td>
 +
 
 +
<td>Mounted Warrior (Ranged Combat)&#160;</td>
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">12&#160;&#160;</td>
 +
<td>Combat Luck (6 PD/6 ED)&#160;</td>
 +
</tr>
 +
 +
<tr>
 +
 
 +
<td valign="top" align="right">3&#160;&#160;</td>
 +
<td>Lightning Reflexes: +3 DEX to act first with MP5&#160;</td>
 +
</tr>
 +
 +
</table>
 +
<b>Talents Cost:</b> 19
 +
 
 +
 
 +
 
 +
<b>Total Character Cost:</b> 250
 +
 
 +
 
 +
 
 +
<table cellpadding="0" border="0">
 +
<tr>
 +
<td align="right"><b>Val&#160;&#160;</b></td>
 +
<td><b>Disadvantages</b></td>
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">0&#160;&#160;</td>
 +
 
 +
<td>Normal Characteristic Maxima&#160;</td>
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">10&#160;&#160;</td>
 +
<td>Dependence: Dexameth:  -30 Active Points from Affected Power, Difficult To Obtain, 1 Day&#160;</td>
 +
</tr>
 +
 +
<tr>
 +
 
 +
<td valign="top" align="right">10&#160;&#160;</td>
 +
<td>DNPC: James Ford:  8-, Normal&#160;</td>
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">15&#160;&#160;</td>
 +
<td>Enraged: Cheating:  (Common), go 8-, recover 11-&#160;</td>
 +
</tr>
 +
 
 +
 +
<tr>
 +
<td valign="top" align="right">20&#160;&#160;</td>
 +
<td>Hunted: Drug Gangs:  8-, Mo Pow, NCI, Harshly Punish&#160;</td>
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">15&#160;&#160;</td>
 +
<td>Psych Lim: Desire To Punish Drug Dealers:  (Common, Strong)&#160;</td>
 +
 
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">15&#160;&#160;</td>
 +
<td>Psych Lim: Addicted To Meth:  Common, Strong&#160;</td>
 +
</tr>
 +
 +
<tr>
 +
<td valign="top" align="right">15&#160;&#160;</td>
 +
 
 +
<td>Secret ID:  Frequently, Major&#160;</td>
 +
</tr>
 +
 +
</table>
 +
 
 +
<b>Disadvantage Points:</b> 100<br>
 +
 
 +
<b>Base Points:</b> 150<br>
 +
 
 +
<b>Experience Required:</b> 0<br>
 +
<b>Total Experience Available:</b> 0<br>
 +
<b>Experience Unspent:</b> 0

Revision as of 15:58, 15 November 2008

Background

Character Sheet

Kitty Malone
Player: Ruu

Val  Char   Cost
10  STR0
17  DEX21
15  CON10
13  BODY6
13  INT3
14  EGO8
15  PRE5
12  COM1
 
8  PD6
5  ED2
5  SPD33
5  REC0
30  END0
32  STUN6
 
20"  RUN8
2"  SWIM0
5"  LEAP3

Characteristics Cost: 112


Cost   Power END
10   Clinging (normal STR)  0
5   Running: NCM 0", x4 Noncombat  1
10   Combat Running +10" (20" total) (20 Active Points); Only To Make Half Moves In Combat Power loses about half of its effectiveness (-1)  2

Powers Cost: 25



Cost   Skill
   Autofire Skills 
5   1) Accurate Sprayfire 
5   2) Concentrated Sprayfire 
5   3) Rapid Autofire 
5   4) Skipover Sprayfire 
3   Breakfall 12- 
3   Combat Driving 12- 
10   Defense Maneuver I-IV  
3   Fast Draw 12- 
8   PSL vs Range with guns: +4 vs. Range Modifier with a tight group of attacks 
5   Rapid Attack (Ranged)  
3   Shadowing 12- 
3   Stealth 12- 
3   Streetwise 12- 
3   TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles 
10   Two-Weapon Fighting (Ranged)  
4   WF: Common Melee Weapons, Small Arms 
2   Weaponsmith (Firearms) 12- 
5   +1 with Ranged Combat 
3   +1 with any three maneuvers or a tight group of attacks 

Skills Cost: 88


Cost   Perk
3   Street Level Equipment 
3   Motorcycle: Suzuki Hayabusa (Resource Points) 

Perks Cost: 6


Cost   Talent
4   Mounted Warrior (Ranged Combat) 
12   Combat Luck (6 PD/6 ED) 
3   Lightning Reflexes: +3 DEX to act first with MP5 

Talents Cost: 19


Total Character Cost: 250


Val   Disadvantages
0   Normal Characteristic Maxima 
10   Dependence: Dexameth: -30 Active Points from Affected Power, Difficult To Obtain, 1 Day 
10   DNPC: James Ford: 8-, Normal 
15   Enraged: Cheating: (Common), go 8-, recover 11- 
20   Hunted: Drug Gangs: 8-, Mo Pow, NCI, Harshly Punish 
15   Psych Lim: Desire To Punish Drug Dealers: (Common, Strong) 
15   Psych Lim: Addicted To Meth: Common, Strong 
15   Secret ID: Frequently, Major 

Disadvantage Points: 100

Base Points: 150

Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0