Difference between revisions of "Flying Carpet"

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Cost Powers END
 
Cost Powers END
  
6 Flight 6", x8 Noncombat = 53 mph (22 Active Points); Extra Time (5 Minutes, Only to Activate, -1), Requires A True Magic Skill Roll (-1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-1/4)
+
7 Flight 6", x8 Noncombat = 53 mph (22 Active Points); Extra Time (5 Minutes, Only to Activate, -1), Requires A True Magic Skill Roll (-1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
  
 
4 +3 DEF (9 Active Points); Partial Coverage (covers 2 Hexes; Only from below; -1 1/2)
 
4 +3 DEF (9 Active Points); Partial Coverage (covers 2 Hexes; Only from below; -1 1/2)
  
 
12 +3 Size (15 Active Points); Limited Power Power loses about a fourth of its effectiveness: No KB resistance (-1/4)
 
12 +3 Size (15 Active Points); Limited Power Power loses about a fourth of its effectiveness: No KB resistance (-1/4)
 +
 +
14 Shrinking (0.125 m tall, 0.0244 kg mass, -8 PER Rolls to perceive character, +8 DCV, takes +12" KB), Reduced Endurance (0 END; +1/2) (60 Active Points); Extra Time (1 Minute, -1 1/2), Requires A True Magic Skill Roll (-1/2), Concentration (0 DCV; -1/2), Incantations (-1/4), Gestures (-1/4), Crew-Served (2 people; -1/4)
  
 
Total Characteristcs Cost: 0
 
Total Characteristcs Cost: 0
Total Powers & Skills Cost: 22
+
Total Powers & Skills Cost: 37
  
Total Cost: 22
+
Total Cost: 37
  
 
=== Disadvantages ===
 
=== Disadvantages ===

Revision as of 00:25, 7 May 2009

Ben, here is my idea for a flying carpet that i want Aefra to buy. This originates from the hero board thread, where they suggest two versions, one is Flying usable simultaneously by 8 others with OAF. The other is a vehicle based. I went for the vehicle based one below.

Comments, edits?


Flying Carpet

Character Sheet

Characteristics

Flying Carpet
Val Char Cost Roll Notes
3 Size 0 Length 2", Width 1", Area 2", Mass ___kg, KB 0
35 STR 10 16- Lift 3200kg; 7d6 HTH damage [4]
10 DEX 0 11- OCV: 3/DCV: 1
13 Body 0 12-
3 DEF -6
3 SPD 10 Phases: 4, 8, 12


Movement:
Running: 0"/[Noncombat]"
Leaping: 0"/[Noncombat]"
Swimming: 0"/[Noncombat]"


Powers

Cost Powers END

7 Flight 6", x8 Noncombat = 53 mph (22 Active Points); Extra Time (5 Minutes, Only to Activate, -1), Requires A True Magic Skill Roll (-1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)

4 +3 DEF (9 Active Points); Partial Coverage (covers 2 Hexes; Only from below; -1 1/2)

12 +3 Size (15 Active Points); Limited Power Power loses about a fourth of its effectiveness: No KB resistance (-1/4)

14 Shrinking (0.125 m tall, 0.0244 kg mass, -8 PER Rolls to perceive character, +8 DCV, takes +12" KB), Reduced Endurance (0 END; +1/2) (60 Active Points); Extra Time (1 Minute, -1 1/2), Requires A True Magic Skill Roll (-1/2), Concentration (0 DCV; -1/2), Incantations (-1/4), Gestures (-1/4), Crew-Served (2 people; -1/4)

Total Characteristcs Cost: 0 Total Powers & Skills Cost: 37

Total Cost: 37

Disadvantages

10 Vulnerability: Fire (Common)


Notes

according to speed and encumbrance tables:

Speed = 53 mph with 0-320kg on board, DCV normal Speed = 53 mph with 321-768 kg on board, DCV -1 Speed = 44 mph with 769-1568 kg on board, DCV -2 Speed = 35 mph with 1569-2368 kg on board, DCV -3