Difference between revisions of "Aefra Lastrangele'i Mai'enha La Eisenhei"

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5 Magesight: Detect A Class Of Things 13- (Mystic Group) 0<br>
 
5 Magesight: Detect A Class Of Things 13- (Mystic Group) 0<br>
 
8 Wings: Flight 6" (8 Active Points); Restrainable (-1/2) 1END<br>
 
8 Wings: Flight 6" (8 Active Points); Restrainable (-1/2) 1END<br>
5 Blessed birthright: Luck 1d6<br>
+
10 Blessed birthright: Luck 2d6<br>
 
5 Nightvision<br>
 
5 Nightvision<br>
  
Line 168: Line 168:
 
=== Skills ===
 
=== Skills ===
 
3 Power skill: True Magic (base is INT roll)<br>
 
3 Power skill: True Magic (base is INT roll)<br>
16 Advanced Power skill: True Magic +4 (roll now 18-)<br>
+
20 Advanced Power skill: True Magic +5 (roll now 19-)<br>
 +
2 KS: True Magic 11-<br>
 
4 Accurate Toss:  Penalty Skill Levels:  +2 vs. Range Modifier with a tight group of attacks (magic spells)<br>
 
4 Accurate Toss:  Penalty Skill Levels:  +2 vs. Range Modifier with a tight group of attacks (magic spells)<br>
 
6 Accurate Toss: Combat Skill Levels:  +2 with Magic<br>
 
6 Accurate Toss: Combat Skill Levels:  +2 with Magic<br>
Line 205: Line 206:
  
 
75 Base character (25 + 50 disads)<br>
 
75 Base character (25 + 50 disads)<br>
246 XP earned<br>
+
262 XP earned<br>
 
3 bonus XP for Disads<br>
 
3 bonus XP for Disads<br>
0 XP unspent<br>
+
5 XP unspent<br>
324 total character points<br>
+
340 total character points<br>
  
 
== Future spells to consider ==
 
== Future spells to consider ==

Revision as of 11:03, 16 May 2009

Born to nobility, the 13th daughter of a mucky muck. as a child showed incredible potential in magic skills, but failed to develop them, instead spent time painting and sculpting and singing to self (considered material attachement to activities best done by magic). Exhiled from the Fae to go make something of herself in the world. Only when they told stories of her heroism and deeds would she regain her families respect and re-entrance into Fae high society.

Group role: Facewoman, persuasive. befuddling enemies and providing entertainment for all. will eventually have a familiar that will have sneaky properties.

Character Sheet

Racial character maxima

Specific Fae Char Maxima
Stat Char Pts Value
STR (-)2 18
DEX 3 21
CON (-)4 18
INT 3 23
PRE 3 23
COM 4 28
Leap 3 8


Characteristics

Æfra Lastrangele'i Mai'enha La Eisenhei
Val Char Cost Roll Notes
8 STR (-)2 11- Lift 75.8kg; 1 1/2d6 HTH damage [2]
11 DEX 3 11- OCV: 4/DCV: 4
8 CON (-)4 11-
10 BODY 0 11-
23 INT 13 14- PER Roll 14-
14 EGO 2 12- ECV: 5
18 PRE 8 13- PRE Attack: 3.5d6
24 COM 7 14-
3 PD 1 Total: 11 PD (8 rPD)
3 ED 1 Total: 8 ED (5 rED)
3 SPD 9 Phases: 4, 8, 12
9 REC 10
40 END 12
18 STUN 0
6" Run 0
2" Swim 0
4.5" Leap 3

Powers

Cost Powers END

Fae Racial Attributes
5 Magesight: Detect A Class Of Things 13- (Mystic Group) 0
8 Wings: Flight 6" (8 Active Points); Restrainable (-1/2) 1END
10 Blessed birthright: Luck 2d6
5 Nightvision

Illusion Spells - Innate
10 Innate Illusions: Sight and Hearing Group Images 1" radius, Costs END Only To Activate (+1/4), +/- 3 to per rolls (30 Active Points); Only to create images less than 1 foot in diameter Power loses about half of its effectiveness (-1), Requires A Magic Roll (-1/2), Spell (-1/2), 3END

  • GM Note: this spell has Costs END only to activate and has no incatations or gestures, thus one small illusion can be held for long periods of time. also i think it requires a magic skill roll whenever i want it to do something different.

3 Now You See It....: Sleight Of Hand 13- (7 Active Points); Requires A Skill Roll (-1/2), Costs Endurance (-1/2) 1END

1 Cast Voices: Ventriloquism 14- (3 Active Points); Requires A Skill Roll (-1/2), Costs Endurance (-1/2)

Illusion Spells - Beginner
9 Blinding Light: Sight Group Flash 3d6, Area of Effect 1 Hex (+1/2) (22 Active Points); Requires A Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 2END

1 Megaphone: Oratory 12-, Usable By Other (+1/4) (4 Active Points); Spell (-1/2), Requires A Skill Roll (-1/2), Costs Endurance (-1/2), Incantations (-1/4), Gestures (-1/4) 1END

Illusion Spells - Advanced

4 Invisibility to Sight Group (20 Active Points); Extra Time (5 Minutes, -2), Requires A Magic Roll (-1/2), Concentration (0 DCV; -1/2), Gestures (-1/4), Incantations (-1/4)

1 Freshen Up: Cosmetic Transform 2d6 (Dirty person and clothing into well groomed and primped person, Going out and getting dirty) (10 Active Points); Increased Endurance Cost (x10 END (note this actually does not affect the cost if removed; here for story effect); -4), Extra Time (1 Minute, -1 1/2), Gestures (Requires both hands; -1/2), Concentration (0 DCV; -1/2), All Or Nothing (-1/2), Spell (-1/2), Limited Target Humanoids (-1/2), Requires A Skill Roll (-1/2), Limited Power: Does not affect Touch Group Power loses about a third of its effectiveness (-1/2), No Range (-1/2), Incantations (-1/4), Requires Light To Use (-1/4) 10END

3 Detect Illusions: Detect A Class Of Things: Illusions 17- (Unusual Group) (8 Active Points); Spell (-1/2), Requires A Magic Roll (-1/2), Incantations (-1/4), Gestures (-1/4)

3 Music: +22 PRE (22 Active Points); Gestures, Requires Gestures throughout (Requires both hands; Complex; -1 1/2), Incantations (Requires Incantations throughout; Complex; -1), OAF (Focus: Instrument; -1), Requires An Instrument Roll (-1/2), Spell (-1/2), Requires a Magic roll (-1/2), Only for PRE attacks to calm or entrance (-1/2)

Illusion Spells - Expert

29 Expert Illusions: Sight and Hearing Groups Images Increased Size (8" radius; +3/4), +/-9 to PER Rolls (73 Active Points); Requires A Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4)

20 Frightful Appraition: Drain PRE 3d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2), Based On EGO Combat Value (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (75 Active Points); Spell (-1/2), Requires A Skill Roll (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Visible (-1/4), Beam (-1/4), Normal Range (-1/4) 7END

8 Blur: +4 with DCV (20 Active Points); Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4), Visible (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) 2END

Spell Book

9 Spellbook: Multipower, 60-point reserve, (60 Active Points); all slots Unique (-2), Unique (-1), OAF (-1), Spell (-1/2), Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)

1 Dissapear: Invisibility to Sight and Hearing Groups , Usable By Other (+1/4) (31 Active Points); Unique (-2), Unique (-1), OAF (-1), Spell (-1/2), Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)

1 Morph Form: Shape Shift (Sight and Hearing Groups, limited group of shapes: humanoid), Usable By Other (+1/4) (29 Active Points); Unique (-2), Unique (-1), OAF (-1), Spell (-1/2), Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)

0 open slot:

Equipment

Free: Daenerys-forged Dagger: (Total: 27 Active Cost, 10 Real Cost) Killing Attack - Hand-To-Hand 1d6-1, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) (Real Cost: 5) plus Killing Attack - Ranged 1d6-1 (10 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Range Based On Strength (-1/4), Real Weapon (-1/4) (Real Cost: 3) plus +1 with HTH or Ranged OCV (real Cost: 2)

11 Ring of Grendel: Force Field (8 PD/5 ED), Reduced Endurance (0 END; +1/2) (19 Active Points); IIF Expendable (Difficult to obtain new Focus; -1/2), Visible to magesight (-1/4)

3 Ring of Grendel: Major Transform 0 1/2d6 (Mineral/Metal into other type or shape), Improved Results Group (+1/4) (12 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Limited Target ([Minerals and Metals]; -1/2), Spell (-1/2), IIF Expendable (Difficult to obtain new Focus; -1/2), Gestures (-1/4)

2 Lantern of Gregor the Mighty: Sight Group Images Increased Size (4" radius (37 hex footprint); +1/2) (15 Active Points); Unique (-3), Only To Create Light (-1), OAF (-1), No Range (-1/2)


Perks

5 Bag o many things
1 Reputation to Fae and those with High Society 14-: Daddy is a Duke
43 Follower (Shao Long Eila Du Felisima, 217 point character)
2 DNPC Disad: Sappho (earned xp so far: 2)
2 Psychological Disad: Married to King Grendel (earned xp so far: 1)
8 Flying Carpet (42 point vehicle)

Skills

3 Power skill: True Magic (base is INT roll)
20 Advanced Power skill: True Magic +5 (roll now 19-)
2 KS: True Magic 11-
4 Accurate Toss: Penalty Skill Levels: +2 vs. Range Modifier with a tight group of attacks (magic spells)
6 Accurate Toss: Combat Skill Levels: +2 with Magic
0 Climbing 8-
0 Conversation 8-
3 Persuasion 13-
0 Trading 8-
0 Deduction 8-
0 Paramedics 8-
0 Shadowing 8-
0 Streetwise 8-
0 Survival (Marine, Urban) 8-
3 High Society 13-
2 PS: Painting 11-
2 PS: Sculpting 11-
3 PS: Singing 13- (PRE based)
3 PS: Flute 13- (PRE based)
3 Mimicry 14-
0 Language (human, fairy)
2 Literate in both Fairy and Common
2 KS: Fae Society11-

Disadvantages

5 Distinctive Features: wings, legs that are jointed as feline (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses), not distinctive in some cultures
10 Distinctive Features: Startling yet unnatural beauty (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Reputation: As Fae nobility, known to be a failure and outcast, 141 (Known Only To A Small Group (Fae folk)
10 Social Limitation: Fae culture (Frequently, Minor)
5 Psychological Limitation: Flighty (Uncommon, Moderate)
10 Susceptibility: Utter Darkness, 1d6 damage per Phase only while conscious (Uncommon)
5 Psychological Limitation: Afraid of the dark, Panics in Utter Darkness (Uncommon, Moderate)
5 Money (poor, ie can afford to buy food and minor stuff, but no large purchases)
5 DNPC: Sappho (8- slightly less powerful than PC)
5 Psychological limitation: Married to King Grendel (uncommon, moderate)

XP / modifications in the works

75 Base character (25 + 50 disads)
262 XP earned
3 bonus XP for Disads
5 XP unspent
340 total character points

Future spells to consider

Aefra's Plans

Wow! And Wow! That was the most excitement and fun I've ever had! And that little Philip was so cute! I hope that Galen was able to find Danny and figure out if she was poisoned or not, how horrible! I've got to find Aeten and maybe together we can figure out what happened and reunite with our auspice bonded friends! This is all so incredible! We'll have to find a cure for Danny somehow, she's like a big sister to me! That deer i made was awesome! And that was, like, just off the top of my head n stuff! Oh man, maybe I can do something great with myself!