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'''GABE:''' That is actually good to know... yes I'm actually really excited about pirates. I guess I should just say take it easy at first and don't expect anything deep right off the bat? As of now I have the first few adventures planned out and a long term goal for the characters to achieve. Sorry, again I'm just being real doubtful of myself. Wow thats a lot of jizz, is Matt's mom in town? | '''GABE:''' That is actually good to know... yes I'm actually really excited about pirates. I guess I should just say take it easy at first and don't expect anything deep right off the bat? As of now I have the first few adventures planned out and a long term goal for the characters to achieve. Sorry, again I'm just being real doubtful of myself. Wow thats a lot of jizz, is Matt's mom in town? | ||
+ | |||
+ | --[[User:Dieterthebold|Dieter the Bold]] 13:30, 3 June 2009 (MST) '''A few thoughts''':<br><br> | ||
+ | 1) I'm not concerned about real-world accuracy. So long as it doesn't seem like we're flying a starship or driving a car, I'm fine. If you happen to have Portugal controlling territory actually conquered by Spain, I won't care. We're pirates. Any codes are more like guidelines than laws.<br> | ||
+ | 2) I'd like a couple arcs of various sizes going. Like a huge one that doesn't have to come up every session, but offers some kind of baseline goal that everyone wants: like make the smuggling run between Santo Domingos and Barbados in .2 parsecs. More medium arcs of accruing enough gold to buy something specific. And maybe the single-session arcs of solving the mystery. Less arcing than OAAA, less episodic than Supers.<br> | ||
+ | 3) Just some thoughts about what we'd do:<br><br> | ||
+ | ''Pawns of a world power''- letters of marque against their enemies, fleeing from a navy (seriously, I think it would make a hella' fun session where we piss someone off and they send a fleet after us, so we spend the whole session trying to escape. Hiding out in little islands, dodging in and out of storms, the occasional fight when we really can't avoid it. And you could put a time-limit on it, like we know the Commodore in charge has only so long to catch us and then the fleet gets recalled back to its normal duties.)<br> | ||
+ | ''Boarding ships and looting them'', chasing a specific ship down for a specific item or person, smuggling, breaking a friend out of the stockade, a hike through jungles to a treasure/city/mine/etc.<br> | ||
+ | ''Weird-ass occult stuff''<br> | ||
+ | ''A race against another pirate crew'' to determine who's the better ship, with waypoints and challenges along the way (must go to Barbados and pick up 4 tons of molasses, deliver it Santo Domingos (where we're wanted men) and then steal the corset off the Governer's daughter (well known for the jewels sewn in it) and then three times around the Twin Sister Isles which lie on opposite sides of deadly reefs that have only one safe channel. And, being pirates, the other crew is about all manner of skull-duggery to try and trip us up. Maybe someone working for them has bought up all the molasses on Barbados, so we have to steal it off a ship or out of a warehouse. Maybe they've tipped Santo Domingos off to our intended arrival. Maybe we both arrive at the Twin Sisters at the same time and are drag-racing each other, with room for only one ship in the channel. | ||
== Other RPG or [[Non-RPG]] or [[Monthly Board Gaming Day]] gaming Events== | == Other RPG or [[Non-RPG]] or [[Monthly Board Gaming Day]] gaming Events== |
Revision as of 14:30, 3 June 2009
This page is for discussion of stuff related to the game coming up this week, no matter when that actually is. For instance, we can all assume Nate isnt coming for some lame reason and that Ed is sick of pizza and is bringing teriyaki or some other crap. They can post something here if that happens to be untrue.
Contents
Schedule
Date...........game................Location..........(Advanced attendance)
4/17/09.....Supers.........Ben's Condo.........
4/24/09.....nada.........Ben's Condo.........Dieter, Ed, Matt Absent
5/01/09.....OAAAAA.........Ben's Condo.........Ed absent
5/08/09.....OAAAAA.........Ben's Condo.........
5/15/09.....OAAAAA.........Ben's Condo.........
5/22/09.....OAAAAA.........Ben's Condo.........Matt absent
5/29/09.....OAAAAA.........Ben's Condo.........
6/05/09.....???.........Ben's Condo.........Ed 90% likely absent, Matt absent
6/12/09.....???.........Ben's Condo.........Ed absent, Dieter SIFF @ 9:30
6/19/09.....???.........Ben's Condo.........Ed likely absent
6/26/09.....???.........Ben's Condo.........Matt absent, getting married
7/03/09.....???.........Ben's Condo.........
7/10/09.....???.........Ben's Condo.........
7/17/09.....???.........Ben's Condo.........Ed absent
7/24/09.....???.........Ben's Condo.........
Attendance and Food Preference
Matts - I'm going on a trip this friday that I totally forgot about until now, so I won't be there. I'm going to be looking to collect my sunglasses sometime this week though. I need them for driving!
GABE: I actually might have some plans Friday to with a friend I don't get to see much. And with everyone else a "maybe" as well, it ain't looking too hot.
--Dieter the Bold 12:48, 2 June 2009 (MST) Full disclosure: My 'maybe' was due to me having missed a SIFF movie last week and wanting to catch the final showing, but not really sure if I wanted to skip gaming to do that. And now Jason has a Twilight Imperium group (5 confirmed) going for Friday. So, time to shit or get off the pot, so I'm officially down for gaming on Friday, but if we have two cancellations (and no surprise Brandon attendance), then I'll join up with Jason's crew.
BEN: I'm down for gaming, but I agree with Dieter that we should have at least 3 players available if we are going to go forward. It doesn't look good, and if we haven't firmed up 3 players by tomorrow at 5pm, I will officially cancel the session (unless 2 players really want to go forward, I'm always happy to GM).
GABE: Was just about to say, I will know by tomorrow!
Quote(s) of the week
Elemental: (to police chief, who thanked them for their good work) That certainly isn't going to help Viho's colossal ego. (or something like that...)
CyberJesus: I'm so sick and tired of this bullshit Thomas Kinkaid police state!
Ashbury: I grow plants that may or may not be used for pharmaceutical purposes
Ed/Aefra: "I use Seduction on the baby"
"Galen, you're wearing a dress." "Yes, but I still look better in it than in you do in your clothes."
Ranting and Raving
--Gdaze 12:52, 1 June 2009 (MST) Alright, if we want this pirate game to kick off, please go see what I posted. Basically, is there any system people would really like to use, or NOT use. Let me know, sooner = better. Brandon, will you be playing? I know you were interested in more Steampunk (sky pirates) but most are in favor of normal pirates.
--Brandon 14:22, 1 June 2009 (MST) Don't take anything I say into account, as I will not be playing on any regular basis (unfortunately). But, I will probably make a character regardless so that I can drop in on occasion. For the record, I'm excited about pirates in general, whether normal, fantastical, or steamed.
--Gdaze-- Alright all, let me know what you think of how the pirate game is shaping up, or sorry... Set Sail... For Adventure! The kinda feel I was going for was something like PoC or Sinbad. Now that the basic classes are up, I'd like to know which ones people think they may play, or if your concerned there isn't one that represents what you would like to play. I'm a little nervious about GMing for this one, because I've never actually read any pirate books...
Okay I'm going to be really honest here, haha. I'm actually really doubting my ability to run a pirate game... I know nothing of sea travel, have read no liture on pirates in a long time, and feel I may drop too much occult in. To be sure, I've been reading massive amounts on Wiki, but eh... I want to play pirates but maybe I'm not the best choice to run it? I guess I'm also somewhat worried about the over-all plot of the game. I have some things in mind, but I don't want every adventure to be sail to point a, kill ship x, sail back to point b.
I guess what I'm trying to say, in a long winded manner, is that I am almost 100% sure that I can not give a totally realisic pirate game. Sure I can have a lot of ship to ship combat, searching for lost treasure, and what not. But I'm very weak on European history.
Once I see some players' ideas about who/what they are going to play that might help, also once we get some kinda overall goal for the crew. Like do the characters want to establish their own base? Buy their way into society? Get a letter of Marque?
Really would like to hear back on you, and sorry if this comes off long winded, I just want to be able to run a fun game for everyone!
Edmiao I would rather play in any genre where we have a gm that has an interesting plot or world that they are excited about. i think if you are not jazzed about running a pirate game that we should find something that you are excited about running.
GABE: Thanks for chiming in Ed. Well... I AM excited about it, I think it could be a fun game. I'm just concerned about my ability to bring the players into a world of pirates. For certain, I'm going for the storybook pirates as real pirates really didn't last very long.
As for interesting plot, but you don't want a plot too complicated either, right? Like maybe a plot that only runs X games? Are you genrally excited at all for pirates? I kinda only went with it cuz Matt seemed really interested and Dieter will actually play the game.
Edmiao personally, i'm not terribly excited about pirates, I'm not against it at all, just not wetting my panties over the concept. I'm perfectly willing to play and I think it will be fun. so if everyone else is jizzing themselves over pirates, then i'm all in. Like I say, if you are excited about it as GM, then i think you'll run a fun game and come up with interesting stuff. as for depth of plot, i think whatever, just realize that around 10:30-11pm I lose about 40 IQ points and stop paying attention to how this NPC is machinating over that NPC and then it's time for LEEEEROOYYY JENKINSSSSSS!!!!!!!
GABE: That is actually good to know... yes I'm actually really excited about pirates. I guess I should just say take it easy at first and don't expect anything deep right off the bat? As of now I have the first few adventures planned out and a long term goal for the characters to achieve. Sorry, again I'm just being real doubtful of myself. Wow thats a lot of jizz, is Matt's mom in town?
--Dieter the Bold 13:30, 3 June 2009 (MST) A few thoughts:
1) I'm not concerned about real-world accuracy. So long as it doesn't seem like we're flying a starship or driving a car, I'm fine. If you happen to have Portugal controlling territory actually conquered by Spain, I won't care. We're pirates. Any codes are more like guidelines than laws.
2) I'd like a couple arcs of various sizes going. Like a huge one that doesn't have to come up every session, but offers some kind of baseline goal that everyone wants: like make the smuggling run between Santo Domingos and Barbados in .2 parsecs. More medium arcs of accruing enough gold to buy something specific. And maybe the single-session arcs of solving the mystery. Less arcing than OAAA, less episodic than Supers.
3) Just some thoughts about what we'd do:
Pawns of a world power- letters of marque against their enemies, fleeing from a navy (seriously, I think it would make a hella' fun session where we piss someone off and they send a fleet after us, so we spend the whole session trying to escape. Hiding out in little islands, dodging in and out of storms, the occasional fight when we really can't avoid it. And you could put a time-limit on it, like we know the Commodore in charge has only so long to catch us and then the fleet gets recalled back to its normal duties.)
Boarding ships and looting them, chasing a specific ship down for a specific item or person, smuggling, breaking a friend out of the stockade, a hike through jungles to a treasure/city/mine/etc.
Weird-ass occult stuff
A race against another pirate crew to determine who's the better ship, with waypoints and challenges along the way (must go to Barbados and pick up 4 tons of molasses, deliver it Santo Domingos (where we're wanted men) and then steal the corset off the Governer's daughter (well known for the jewels sewn in it) and then three times around the Twin Sister Isles which lie on opposite sides of deadly reefs that have only one safe channel. And, being pirates, the other crew is about all manner of skull-duggery to try and trip us up. Maybe someone working for them has bought up all the molasses on Barbados, so we have to steal it off a ship or out of a warehouse. Maybe they've tipped Santo Domingos off to our intended arrival. Maybe we both arrive at the Twin Sisters at the same time and are drag-racing each other, with room for only one ship in the channel.
Other RPG or Non-RPG or Monthly Board Gaming Day gaming Events
--Brandon 10:20, 1 June 2009 (MST) Thanks to Ed for hosting us yesterday and letting us partake in his delicious fruit, beer, cookies, etc. It was really fun, even if I did learn that I'm the worst space trucker ever.
Edmiao Thanks for coming over fellas, it was a blast. Jason and I went until 10pm playing an epic game of Titan after a few more rounds of space truckers, which is a really fun fast paced light hearted game, might have to pick that one up. Jason, did you want your snosages back or shall i consume them without mercy?
GABE: I've really been wanting to try Titan, when I showed my dad Hectatomb he said it was somewhat like Titan.
And yes, thanks for hosting that, it was really fun and its hard for me to get outta the house. I had a lot of fun. Space "Trucker" was a lot of fun. I love how it is just "Alright, lets see if this makes it!". Also, I really enjoyed Puerto Rico.
Ed. You want totry titan also? Sweeeeeet. We must have another board gaming session. Jason, did u like titan enough to go again?
JASON: The sausages are yours, we have more, believe it or not. I also find Galaxy Trucker to be fun, I think the challenge really changes depending on the competition, so thats interesting. And supposedly the new reprint of Titan is so close to the original that they didnt even make a new BGG page, its shared between them both. There are still lots of fans. Its hard to say if I would play it again, I would probably want to read the rules (which I will look for online) and contemplate. The length of the game is a bit daunting, but I am not afraid of long games.
GABE: Also why is Galaxy Truckers so much???
JASON: Yeah, it aint cheap.
Edmiao $60 at funagain games, $46 at Top Shelf (which i have never used, so cannot endorse). apparently there is an expansion that only gets you up to 5 players that is super expensive too.
GABE: Cardhaus has really good prices on a lot of board games right now. Course depending on how they treat this order is if I keep using 'em haha.
Weekly Magic Whining/Complaining/Smack Talking
Next step in Of Amor, Armor, and Alchemy
Current OAAAA XP: 75 base + 277 XP
Plans to save Danny-Girl from the dragon
Fight the dragon, kill it
Lyra told us where to find the freezing Tears of _____ so we can put out the dragon's breath, right before she extinguished the eternal forge flame in our temple (bitch) by sucking its soul out like a vampire. She will help us fight the dragon. In return we agreed to let her strike the killing blow IF we successfully obtain the Tears. Other allies could also be enlisted in the fight.
Swindle all around
Talk to Grundbad, get him to fight the dragon and kill it. Also, talk to Oryxis, pledge to deliver the ruby shield in return he frees Danny-girl. Dragon dies: Danny free. Grundbad dies, danny free. Win - Win.
Deal with the dragon
Give the dragon something he wants more than Danny. Say the Ruby shield or freeing Iximion.
Dragon vs Dragon
Free Iximion, tell him Oryxis is getting up in his magic shit and doens't he want to kick the shit out of Oryxix for learning magic?
Matts - What was the wrapup after I left? Did Aetan unfreeze? Did Fantus make his slave do something heinous to Aetan while he was frozen? What about to Galen?
GABE: Fantus left his son in the care of some trader, where he will be beaten daily. We defeated said snow angels. Galen did some fancy stuff with the woman and somehow ended up stabbing her with his dagger or she ran herself through. Also received four drops of the tears.
Edmiao and everyone lived happily ever after. was that the boss fight ben was referring to? did we kind of just Leeroy Jenkins it, except for Galen?
BEN: yup that was the boss fight. You did Leroy Jenkins it, successfully, although you had a good idea with your flute at the beginning...although calming them wouldn't have worked, generating happiness might have had some effect...
Edmiao i think when they started moving she got too scared to play the flute! Wasn't deiter supposed to post a recap
GABE: Hap... wha? Lets just hit it till it doesn't move!
--Brandon 14:50, 1 June 2009 (MST) Tithe tried to use some happiness mojo, but unfortunately he's not particularly happy in general, and he really wasn't in a very happy place at the moment. Good thing he's better at hitting things until they stop moving (as long as they don't hit back with things that cause boatloads of stun, like epistemologically retarded dwarves).
--Matts - I think the dwarves would argue emphatically that they're not epsitemologically retarded, and you know where that gets us...
Edmiao that's what we did, hit it until it didn't move! and it worked great! lesson learned. let's go hit a dragon.