Difference between revisions of "Talk:Kingmakers"

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--[[User:Gdaze|Gdaze]] 15:10, 30 September 2009 (MST) Cool, I wanna play an elfIf I can't play an elf I'm gonna bitch the whole game about your sucktastic magic decks.
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--[[User:Gdaze|Gdaze]] 11:48, 7 October 2009 (MST) Hmm, I like the idea that it is set in the normal WH world.  Good move.  I would also like a rule that there is no back stabbing of each other.
  
--[[User:Matts|Matts]] 15:59, 30 September 2009 (MST)Sure, you can play an elf.  Your job is to suck on the nuts of everyone else in the partyIt's not discrimination, it's the way elves have culturally evolved in the world!
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That said though, did you read what I put on the one shot?  Too many things going on at once = badGive us options, but if its too much we get lost in details (I'm pretty sure Ed would agree with me here).  Certain players like Ben and Dieter do like a lot of details, but if you give us tons of things to research, only a few players spend all their time doing it, and the game drags.  So a balance is needed.
  
--[[User:Gdaze|Gdaze]] 14:48, 1 October 2009 (MST) Oh so kinda like your mom in the real world, got it.  That said, do we get to pick our classes, oops, careers?  And are we gonna assign points to stats like before? Or are you gonna make up characters for us?  If we are gonna make characters, I'll just make mine tonightAny careers off limits?  Proff reading is for losers.
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I actually like the MA game because it can be done in arksI'd like to at least finish it as well before we start this by the by. Anyway.  I think if you did this one, doing it in arks would be a good idea.   
  
--[[User:Matts|Matts]] 16:26, 1 October 2009 (MST)You can make a character tonight, and just for simplicity let's do point-buy againDon't work up the dude's background too much thoughAt all, maybe?
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As for starting out at a lower level with rapid advancement...?  I'm gonna vote this down.  As we saw last Friday, even with a 80%-90% succues, failure can happen quite often.  And lets face it, low level WH... we've done it, we know what it is likeSo I say maybe lets start out with 2,000 exp or soMaybe make the first few adventures advance quickly, like 200 exp, then slow it down to 100, or even 50.  No reason we have to keep advancing quickly.
  
--[[User:Gdaze|Gdaze]] 18:26, 1 October 2009 (MST) How many advances do we get, and points to buy stats with?
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Another idea... get rid of the career system?  I mean in the game everything costs 100 EXP.  And this could allow for some crazy combos, but also would allow us to build the type of character we want.  Sage Knight?  Noble Pick-Pocket? Servant Girl Assassin?  Magic School Drop-Out? Gambler-Den Junkie?
  
--[[User:Matts|Matts]] 19:24, 1 October 2009 (MST)Points to buy stats is the same as it was before, in the old WFRP gameAdvances I don't know about yet.
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Too many times people have to take skills they don't really want, or don't get skills they'd really like to play.  I know why the system is the way it is, but this might actually allow better RPingOf course everyone is going to have dodge blow...
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What do you think?
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'''For those who won't read something that long:'''
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-Keep adventures in story arcs, not huge complicated plots that take over a month or two to complete.
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-Start at 2,000 exp.
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-Get rid of the career system, allow characters to build the type of character they want to be.

Revision as of 12:48, 7 October 2009

--Gdaze 11:48, 7 October 2009 (MST) Hmm, I like the idea that it is set in the normal WH world. Good move. I would also like a rule that there is no back stabbing of each other.

That said though, did you read what I put on the one shot? Too many things going on at once = bad. Give us options, but if its too much we get lost in details (I'm pretty sure Ed would agree with me here). Certain players like Ben and Dieter do like a lot of details, but if you give us tons of things to research, only a few players spend all their time doing it, and the game drags. So a balance is needed.

I actually like the MA game because it can be done in arks. I'd like to at least finish it as well before we start this by the by. Anyway. I think if you did this one, doing it in arks would be a good idea.

As for starting out at a lower level with rapid advancement...? I'm gonna vote this down. As we saw last Friday, even with a 80%-90% succues, failure can happen quite often. And lets face it, low level WH... we've done it, we know what it is like. So I say maybe lets start out with 2,000 exp or so. Maybe make the first few adventures advance quickly, like 200 exp, then slow it down to 100, or even 50. No reason we have to keep advancing quickly.

Another idea... get rid of the career system? I mean in the game everything costs 100 EXP. And this could allow for some crazy combos, but also would allow us to build the type of character we want. Sage Knight? Noble Pick-Pocket? Servant Girl Assassin? Magic School Drop-Out? Gambler-Den Junkie?

Too many times people have to take skills they don't really want, or don't get skills they'd really like to play. I know why the system is the way it is, but this might actually allow better RPing. Of course everyone is going to have dodge blow...

What do you think?

For those who won't read something that long:

-Keep adventures in story arcs, not huge complicated plots that take over a month or two to complete.

-Start at 2,000 exp.

-Get rid of the career system, allow characters to build the type of character they want to be.