Difference between revisions of "Talk:XCOM: The RPG"

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JASON: Its established in the history there that the alien technology shorts out electronic devices.  This makes it easy to say that they have used it to make communication difficult if not impossible.  The tech stealing is another fun thing that could be implemented.  I like that idea.
 
JASON: Its established in the history there that the alien technology shorts out electronic devices.  This makes it easy to say that they have used it to make communication difficult if not impossible.  The tech stealing is another fun thing that could be implemented.  I like that idea.
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--[[User:Gdaze|Gdaze]] 16:21, 18 November 2009 (MST) Yeah I actually bothered to read the back story instead of just assuming haha.  XCOM is a little bit more low scale (aliens doing research still), but I think what you have here makes sense.  Thanks a lot North Korea.  Seems pretty cool.  I also like that it seems most players will start out with very little knowledge of the aliens.  Dealing with various aspects would also be fun, such as, humans who side with the aliens (welcome star childern!), humans fighting humans even with the very real threat of aliens, small victories (group of "normal" people take out one alien tank, yay), and so on.  I really like the unknown enemy aspect of it though.  This way anything the aliens do, or pull out, could scare the characters AS WELL AS the players (thus helping the characters to act accordingly).

Revision as of 17:21, 18 November 2009

--Gdaze 14:12, 18 November 2009 (MST) XCOM is one of the most amazing games, ever.

Edmiao sounds neat, what are the players trying to do? kind of a PA feel game?

JASON: I dont know yet. I was just thinking about X-Com and started writing, the history just wrote itself. What do you guys think would be cool? I have considered normals who have relatives captured by aliens, normals who have relatives killed by aliens, military cut off from orders, survivalists and pulp hero type alien busters. Anything else?

--Gdaze 15:52, 18 November 2009 (MST) For me, XCOM and the 2nd game, XCOM: Terror from the Deep (underwater XCOM) were not just about killing ze aliens, but also about stealing their tech and researching it. I think military cut off from orders could be pretty fun, but you'd have to come up with a good reason for why they can't. This is harder in the digital age (or is it.., remote jungle?).

JASON: Its established in the history there that the alien technology shorts out electronic devices. This makes it easy to say that they have used it to make communication difficult if not impossible. The tech stealing is another fun thing that could be implemented. I like that idea.

--Gdaze 16:21, 18 November 2009 (MST) Yeah I actually bothered to read the back story instead of just assuming haha. XCOM is a little bit more low scale (aliens doing research still), but I think what you have here makes sense. Thanks a lot North Korea. Seems pretty cool. I also like that it seems most players will start out with very little knowledge of the aliens. Dealing with various aspects would also be fun, such as, humans who side with the aliens (welcome star childern!), humans fighting humans even with the very real threat of aliens, small victories (group of "normal" people take out one alien tank, yay), and so on. I really like the unknown enemy aspect of it though. This way anything the aliens do, or pull out, could scare the characters AS WELL AS the players (thus helping the characters to act accordingly).