Difference between revisions of "Talk:The Jin Dynasty"

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--[[User:Edmiao|Edmiao]] 14:38, 19 October 2006 (MDT)Thanks!  The goal is to create a world where martial arts are the most effective form of combat.  Exactly how I do that remains to be finalized, and I'd love suggestions as well, as I'm still forming the ideas.  I don't understand your question about "+5 or above levels", what are those?  You mean the CSL with + to all DCV type?  I'll have to think about it.  The idea was to limit +1 CSL with bows, slings and darts or +1 CSL with swords, knives and spears.  You can of course use weapons without martial arts, but if you want CSL to apply to your swordplay, you need to have weapon tuned martial arts.  I would say you could take the CSL for all DCV type if there were some martial arts also present.  One danger that I want to stay away from is making ALL the characters into uber-Ninjas, but a few nasty ones should be useful.
 
--[[User:Edmiao|Edmiao]] 14:38, 19 October 2006 (MDT)Thanks!  The goal is to create a world where martial arts are the most effective form of combat.  Exactly how I do that remains to be finalized, and I'd love suggestions as well, as I'm still forming the ideas.  I don't understand your question about "+5 or above levels", what are those?  You mean the CSL with + to all DCV type?  I'll have to think about it.  The idea was to limit +1 CSL with bows, slings and darts or +1 CSL with swords, knives and spears.  You can of course use weapons without martial arts, but if you want CSL to apply to your swordplay, you need to have weapon tuned martial arts.  I would say you could take the CSL for all DCV type if there were some martial arts also present.  One danger that I want to stay away from is making ALL the characters into uber-Ninjas, but a few nasty ones should be useful.
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--[[User:BenofZongo|BenofZongo]] 17:35, 19 October 2006 (MDT)Well, it's not just DCV, it can be OCV, or +1 to Hand to Hand, or to Ranged.  At +8, it's +1 to all combat.  You can't use the +10 in a heroic game.  As for wanting a few badasses but not everybody: if you give people a very strong incentive to take martial arts, everybody will take martial arts, and everybody will be an uber ninja, unless you limit the number of uber ninjas in the group.  Another note: Combining martial arts with weapons is incredibly lethal.  take Shennong, who does two and a half dice of killing damage with his sword.  But this is in a world with abundant armor.  In the world you propose, players are discouraged to wear armor, and what armor is available is very minor in the face of a significant hit.  basically, if a character gets hit in the vitals or the head, they are almost guaranteed to die; in other locations, the likelihood is fairly high as well.  That's fine by me, we've all been looking for increased lethality in game play, but it's just something you should be aware of.

Revision as of 17:35, 19 October 2006

--BenofZongo 13:15, 19 October 2006 (MDT)BTW, Ed, this looks really nice. Good background, sounds like it could be a fun little series of games. As for character creation, when you say combat levels can only be taken for martial arts, do you mean just for specific maneuvers? So you can't take the +5 or above levels?

--Edmiao 14:38, 19 October 2006 (MDT)Thanks! The goal is to create a world where martial arts are the most effective form of combat. Exactly how I do that remains to be finalized, and I'd love suggestions as well, as I'm still forming the ideas. I don't understand your question about "+5 or above levels", what are those? You mean the CSL with + to all DCV type? I'll have to think about it. The idea was to limit +1 CSL with bows, slings and darts or +1 CSL with swords, knives and spears. You can of course use weapons without martial arts, but if you want CSL to apply to your swordplay, you need to have weapon tuned martial arts. I would say you could take the CSL for all DCV type if there were some martial arts also present. One danger that I want to stay away from is making ALL the characters into uber-Ninjas, but a few nasty ones should be useful.

--BenofZongo 17:35, 19 October 2006 (MDT)Well, it's not just DCV, it can be OCV, or +1 to Hand to Hand, or to Ranged. At +8, it's +1 to all combat. You can't use the +10 in a heroic game. As for wanting a few badasses but not everybody: if you give people a very strong incentive to take martial arts, everybody will take martial arts, and everybody will be an uber ninja, unless you limit the number of uber ninjas in the group. Another note: Combining martial arts with weapons is incredibly lethal. take Shennong, who does two and a half dice of killing damage with his sword. But this is in a world with abundant armor. In the world you propose, players are discouraged to wear armor, and what armor is available is very minor in the face of a significant hit. basically, if a character gets hit in the vitals or the head, they are almost guaranteed to die; in other locations, the likelihood is fairly high as well. That's fine by me, we've all been looking for increased lethality in game play, but it's just something you should be aware of.