Difference between revisions of "Talk:No Sudden Victory-TI"

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I dislike the voting for who wins portion of this. If it is a tie, I think the winner should revert to lowest strategy card, which is the de facto tie breaker in TI as written.
 
I dislike the voting for who wins portion of this. If it is a tie, I think the winner should revert to lowest strategy card, which is the de facto tie breaker in TI as written.
  
--[[User:Dieterthebold|Dieter the Bold]] 16:56, 24 May 2012 (MST) Agreed.
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--[[User:Dieterthebold|Dieter the Bold]] 16:56, 24 May 2012 (MST) Agreed.<br>
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So are there, like, 4 Public Objectives (Combat, Control, Achievement, Spending) that can be claimed each Status Phase and then a stack of Secret Objectives that slowly become public as game play & Bureaucracy card allow? First one to 60 wins?

Revision as of 18:00, 24 May 2012

Victory Conditions

I dislike the voting for who wins portion of this. If it is a tie, I think the winner should revert to lowest strategy card, which is the de facto tie breaker in TI as written.

--Dieter the Bold 16:56, 24 May 2012 (MST) Agreed.
So are there, like, 4 Public Objectives (Combat, Control, Achievement, Spending) that can be claimed each Status Phase and then a stack of Secret Objectives that slowly become public as game play & Bureaucracy card allow? First one to 60 wins?