Difference between revisions of "Talk:Future Imperfect chapter 8"
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− | --[[User:Jason|Jason]] 11:41, 19 March 2016 (MST) In this line: If a psionicist is reduced to 0 or fewer CT by using talents, ''he falls out'', exhausted, until he can recover (just as though he had taken CT damage from injury). I think you mean passes out, or falls unconscious.<br> | + | --[[User:Jason|Jason]] 11:41, 19 March 2016 (MST) In this line: If a psionicist is reduced to 0 or fewer CT by using talents, ''he falls out'', exhausted, until he can recover (just as though he had taken CT damage from injury). '''I think you mean passes out, or falls unconscious.'''<br> |
− | --[[User:Jason|Jason]] 11:42, 19 March 2016 (MST) Essence trait (very important to psionic characters, like ''deftness'' is to marksmen). I believe we have changed this to dexterity. | + | --[[User:Jason|Jason]] 11:42, 19 March 2016 (MST) Essence trait (very important to psionic characters, like ''deftness'' is to marksmen). '''I believe we have changed this to dexterity.''' <br> |
+ | --[[User:Jason|Jason]] 11:54, 19 March 2016 (MST)To use a talent in combat, play an action card to use the talent as your action on that phase of the initiative. Action cards will have modifiers for PSI, and when you play your action card, these modifiers will affect the current activation of the talent. ''Faster cards will tend to have penalties, while slower cards will tend to have bonuses''; this reflects that the longer you take to focus, the better it is for the talent to activate properly. | ||
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+ | '''I see what you are trying to do here, but acting on the card you draw is not the same as rushing, even if you draw an ace. In a sense, you were more prepared. Maybe instead of having penalties on faster cards we can have a penalty on ''any'' card, but if you want the penalty to go away you can delay and have your action go off at a later time. In essence (har har), your drawn card is when you react, if you delay you can effect proper preparation.''' | ||
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+ | If the psionicist concentrates, they can “aim” to target an opponent (for certain types of mental attacks). Unless otherwise specified, it takes 3 phases to aim to get a +1 bonus. You can “aim” up to twice for an attack. Also, you can increase the CT cost by 2 to get a +1 on the activation roll. | ||
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+ | '''When you say phases, do you mean card levels (Ace, King etc)? If so, this is like what is covered above. In a related note, maybe we should call card levels something like impulses, fragments, phases etc. We should discuss this Thursday. Maybe we need a jargon discussion page.''' |
Revision as of 12:54, 19 March 2016
--Jason 11:41, 19 March 2016 (MST) In this line: If a psionicist is reduced to 0 or fewer CT by using talents, he falls out, exhausted, until he can recover (just as though he had taken CT damage from injury). I think you mean passes out, or falls unconscious.
--Jason 11:42, 19 March 2016 (MST) Essence trait (very important to psionic characters, like deftness is to marksmen). I believe we have changed this to dexterity.
--Jason 11:54, 19 March 2016 (MST)To use a talent in combat, play an action card to use the talent as your action on that phase of the initiative. Action cards will have modifiers for PSI, and when you play your action card, these modifiers will affect the current activation of the talent. Faster cards will tend to have penalties, while slower cards will tend to have bonuses; this reflects that the longer you take to focus, the better it is for the talent to activate properly.
I see what you are trying to do here, but acting on the card you draw is not the same as rushing, even if you draw an ace. In a sense, you were more prepared. Maybe instead of having penalties on faster cards we can have a penalty on any card, but if you want the penalty to go away you can delay and have your action go off at a later time. In essence (har har), your drawn card is when you react, if you delay you can effect proper preparation.
If the psionicist concentrates, they can “aim” to target an opponent (for certain types of mental attacks). Unless otherwise specified, it takes 3 phases to aim to get a +1 bonus. You can “aim” up to twice for an attack. Also, you can increase the CT cost by 2 to get a +1 on the activation roll.
When you say phases, do you mean card levels (Ace, King etc)? If so, this is like what is covered above. In a related note, maybe we should call card levels something like impulses, fragments, phases etc. We should discuss this Thursday. Maybe we need a jargon discussion page.