Difference between revisions of "Future Imperfect jargon"
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Synonyms: Toughness, constitution, hardiness | Synonyms: Toughness, constitution, hardiness | ||
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===Acuity=== | ===Acuity=== |
Revision as of 13:17, 20 March 2016
Contents
Purpose
This page is for discussing the terminology employed in the game. This is for mechanical as well as philosophical reasons. Each game has its own jargon and lingo, and to have a cohesive experience we need this jargon to be clear and thematic. Anyone who is participating should create new sections and comment as they like on any part of the page.
Traits
Currently, Future Imperfect employs 8 Traits. These traits are divided into two categories of 4 each: Physical and Uncarnate.
Physical Traits
The following are the 4 physical traits. Are these names the best? Do they accomplish what we want? Could we improve?
Strength
This is a pretty standard word. Are we ok with that? No need to reinvent the wheel unnecessarily. Synonyms: brawn, prowess, forte, power, potence
Dexterity
Again, pretty standard. Synonyms: deftness, agility, coordination
Reflexes
Synonyms: Speed, quickness, reaction
Fortitude
Synonyms: Toughness, constitution, hardiness
Intangible Traits
Acuity
This implies sharpness of focus and perception, but also a little bit of discernment as well. This is rarely used in games and yet is clear and accurate.
Knowledge
By having a knowledge trait and no intelligence, we get around the player pretending to be something he clearly isn't. In a way we also imply that science is a function of education rather than intellect, and that is ok. I like the idea of cleverness, but I think that is exactly what the player supplies, no matter what the character intellect.
Presence
Synonyms: Bearing, willpower
Essence
Synonyms: Spirit, soul
Master
It seems normal to call someone a game master, but somehow stripping out the game makes it more powerful. The intended implication is that within a crew, the master may be in charge, he is one of the crew. He isn't segregated away like the officers. The master is one of them, almost like the Roman concept of "first among equals".
Crew
Even if the players are not going to be on a ship, using the term crew has implications that are stronger than the usual terms like group or party. This serves to drive home the central idea of Future Imperfect, that the story is there to be created by all.
Heroes
This is a much stronger term than character.
NPC
How about calling them extras?
Enemies
How about calling them antagonists?