Difference between revisions of "Future Imperfect chapter 5"
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=Advanced Martial Arts= | =Advanced Martial Arts= | ||
Some players want a little more depth and complexity in their combat. With Master approval players may create their own martial arts styles to simulate techniques from anywhere in the known universe. Masters may also create styles to enrich the setting and differentiate between cultures. | Some players want a little more depth and complexity in their combat. With Master approval players may create their own martial arts styles to simulate techniques from anywhere in the known universe. Masters may also create styles to enrich the setting and differentiate between cultures. |
Revision as of 20:49, 20 March 2016
Chapter 5: Skills
Traits are the raw materials of a Hero, while Skills are the programming. The essence of a Future Imperfect encounter is task resolution, and tasks cannot be effectively resolved without Skills. Each Skill has an associated Trait. When rolling dice for a given Attribute, use the type associated with the Trait. Roll a number of dice equal to the level of the Skill.
Insert example here.
Skill List
The following Skill list is organized by associated Trait. Where appropriate, specialties and related skills are notated.
Default Attributes
Every Hero has a set of default Skills for no cost. These are Awareness 1, Search 1, Language (own) 2, any granted by the race and any campaign Skills as defined by the Master.
Acuity Skills
Reflex Skills
Dexterity Skills
Knowledge Skills
Presence Skills
Essence Skills
Advanced Martial Arts
Some players want a little more depth and complexity in their combat. With Master approval players may create their own martial arts styles to simulate techniques from anywhere in the known universe. Masters may also create styles to enrich the setting and differentiate between cultures.