Difference between revisions of "Future Imperfect chapter 7"

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[[Future Imperfect|Back to Main Page]]<br>
 
[[Future Imperfect|Back to Main Page]]<br>
  
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=Equipment Reliability=
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All equipment will be rated for reliability, on a scale from Very Reliable, Reliable, Fragile and Experimental (V, R, F, E), in that order from left to right. If a possible breakdown is noted on the card, check the appropriate mishaps for the equipment type or use Master discretion to determine the result.
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To determine if a mishap is possible, check the broken wrench portion of the action card, below armor penetration and above the clock face. If no letter appears, there is no effect. If a letter appears, check if it is either the same or to the left of the given reliability rating. If so, a breakdown is indicated. The exception is the V<nowiki>*</nowiki> card. If that card is drawn, and the equipment being used is very reliable, shuffle that card back into the deck (including all discarded cards, but nothing from the hands of the Master or Crew in play) and draw again. If that card is drawn again, there is a breakdown.
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==Catastrophic Breakdown==
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Most breakdowns are of the mundane type, such as a weapon jam or a loose wire. If, however, the V<nowiki>*</nowiki> is drawn and the equipment being used is not very reliable, reshuffle and draw again as indicated above. If the card drawn in this extra draw would indicate a breakdown for the equipment being used, then a catastrophic breakdown has occurred. Consult the appropriate table or use Master discretion to determine the effect.
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=Armor=
 
=Armor=
 
[[image:armor.JPG]]
 
[[image:armor.JPG]]

Revision as of 19:12, 7 May 2016

Back to Main Page

Equipment Reliability

All equipment will be rated for reliability, on a scale from Very Reliable, Reliable, Fragile and Experimental (V, R, F, E), in that order from left to right. If a possible breakdown is noted on the card, check the appropriate mishaps for the equipment type or use Master discretion to determine the result.

To determine if a mishap is possible, check the broken wrench portion of the action card, below armor penetration and above the clock face. If no letter appears, there is no effect. If a letter appears, check if it is either the same or to the left of the given reliability rating. If so, a breakdown is indicated. The exception is the V* card. If that card is drawn, and the equipment being used is very reliable, shuffle that card back into the deck (including all discarded cards, but nothing from the hands of the Master or Crew in play) and draw again. If that card is drawn again, there is a breakdown.

Catastrophic Breakdown

Most breakdowns are of the mundane type, such as a weapon jam or a loose wire. If, however, the V* is drawn and the equipment being used is not very reliable, reshuffle and draw again as indicated above. If the card drawn in this extra draw would indicate a breakdown for the equipment being used, then a catastrophic breakdown has occurred. Consult the appropriate table or use Master discretion to determine the effect.

Armor

Armor.JPG

Model: The type of armor.
TL: Tech Level
Material: The type of material the armor is crafted from.
Impact: Armor value versus impact weapons.
Pierce/Slash: Armor value versus piercing and slashing weapons.
Energy: Armor value versus energy weapons.
Type: The armor classification (Flexible, Rigid, Energy)

Ranged Weapons

TL5-weapons.JPG

TL6-weapons.JPG

TL7-weapons.JPG

TL8-weapons.JPG

TL9-weapons.JPG

ROF: Rate of fire. If selective fire, all modes are listed.
Ammo: The type of ammunition the weapon uses.
TL: Tech Level
PB: Point blank range, in meters.
Short: Short range, in meters.
Med: Medium range, in meters.
Long: Long range, in meters.
Ex: Extreme range, in meters.
Pen: Penetration value of the weapon.