Difference between revisions of "Bedeviled Coterie"
(→Equipment Add-ons) |
|||
Line 78: | Line 78: | ||
1 point: 50,000 CR worth of Meks<br> | 1 point: 50,000 CR worth of Meks<br> | ||
1 point: Upgrade any number of weapons locker weapons to laser, needle or gyrojet. <br> | 1 point: Upgrade any number of weapons locker weapons to laser, needle or gyrojet. <br> | ||
− | 1 point: Add a TL7 heavy weapon to weapons locker (max 5,000 CR). | + | 1 point: Add a TL7 heavy weapon to weapons locker (max 5,000 CR).<br> |
1 point: Add 10,000 CR of MiniComp/Visor/Sensor personal equipment.<br> | 1 point: Add 10,000 CR of MiniComp/Visor/Sensor personal equipment.<br> | ||
1 point: Add a civilian vehicle (max cost 40,000 CR or Master approval)<br> | 1 point: Add a civilian vehicle (max cost 40,000 CR or Master approval)<br> |
Revision as of 23:07, 24 July 2016
The Bedeviled Coterie (unless you come up with your own name before the end of the first session) is the Crew vessel in Lost Tales of Runners Fore. It is a 550 ton Venice class starship. The Crew will have an opportunity to customize the ship to their liking.
Contents
Basic Stats
More information on Starship technology here: Future Imperfect - Starships
Weapons Locker
Every ship has a basic weapons locker for defense against pirates and other hazards.
4 TL7 Slugthrower SMG
9 TL7 Slugthrower light pistol
2 TL7 Slughtrower Automatic Rifle
3 TL7 Slugthrower Carbine
1 TL7 Slugthrower LMG
5 suits CBA 1C
2 suits LBA 4
2 suits CBA 1C vacuum sealed, radiation shielded
Customization Options
The Crew will have 10 customization points they can use to either upgrade their ship or provide equipment options. The third deck is an interchangeable pod fore of the heavy black line. This gives a lot of options. Hopefully, these options will inspire one or more of you to add something to your Hero.
Option 1: Mining
Convert 35 coldsleep chambers, and all high and mid, and all but 4 low passage berths into mining equipment. Included:
2 EVA Sleds
1 6 wheel TL 7 light armored ATV
2 20 ton ore processing units
2 10 ton external drill
6 diamond tipped drill bits
2 grav sleds for transporting drills
1 Contragrav C harness
2 TL7 SES Scientific/Engineering Sensor
3 TL7 multivision visor
1 TL7 Heavy MekTech Mek
9 PC/2 communicators
2 Heavy mech toolkit
1 mobile workshop
2 Geiger counter
2 inertial compass
Cost: 9 customization points
Option 2: Commerce
Remove 30 coldsleep chambers. Upgrade reactor to AMC. Upgrade TISA to 175 and FTL to 25. Included:
1 EVA sled
2 TL7 ground car
Upgrade 4 SMG to laser
Cost: 7 customization points
Option 3: Passenger Liner
Remove 23 tons of cargo space. Replace with Mek service facility including all necessary tools. Upgrade dispensary to sick bay. Add ship's laboratory. Included:
4 Service Meks
1 MediTech Mek
Assorted entertainment programs
2 EVA sled
4 TL6 cycles
1 TL7 light helicopter
Cost: 7 customization points
Option 4: Smuggling
Remove 25 coldsleep chambers. Convert 10 coldsleep chambers to concealed contraband pods. Upgrade TISA to 200 and FTL to 30. Included:
1 EVA sled
Cost: 10 customization points
Equipment Add-ons
1 point: 3 Class C, 2 Class B or 1 Class A Jump Belt
1 point: Class A, B or C Contragrav harness
2 points: Class AA Contragrav harness
1 point: 50,000 CR worth of Meks
1 point: Upgrade any number of weapons locker weapons to laser, needle or gyrojet.
1 point: Add a TL7 heavy weapon to weapons locker (max 5,000 CR).
1 point: Add 10,000 CR of MiniComp/Visor/Sensor personal equipment.
1 point: Add a civilian vehicle (max cost 40,000 CR or Master approval)
2 points: Add a TL 8 heavy weapon (with Master approval).
1 point: Add a piece of special equipment (with Master approval).
1 point: Upgrade 1 set of armor (with Master approval).
1 point: 5,000 CR worth of other equipment not covered here.
Other customization: as Master approval.