Difference between revisions of "Space Marines"
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Their superior physiques make them the ultimate warriors. However, being as they are creatures of war, they carry themselves with more force than a regular person, and they are prone to fits of rage. These traits make them unsuitable for diplomatic duty, and it is only through extreme regimentation and discipline that they can maintain productive relationships. | Their superior physiques make them the ultimate warriors. However, being as they are creatures of war, they carry themselves with more force than a regular person, and they are prone to fits of rage. These traits make them unsuitable for diplomatic duty, and it is only through extreme regimentation and discipline that they can maintain productive relationships. | ||
− | WS: 20 + 2d10 | + | WS: 20 + 2d10<br> |
− | BS: 20 + 2d10 | + | BS: 20 + 2d10<br> |
− | S: 30 + 2d10 | + | S: 30 + 2d10<br> |
− | T: 30 + 2d10 | + | T: 30 + 2d10<br> |
− | Agi: 30 + 2d10 | + | Agi: 30 + 2d10<br> |
− | Int: 20 + 2d10 | + | Int: 20 + 2d10<br> |
− | WP: 20 + 2d10 | + | WP: 20 + 2d10<br> |
− | Fel: 10 + d10 | + | Fel: 10 + d10<br> |
Talents: Sturdy, 1 talent dependent on geneseed (astral claws: Excellent Vision) | Talents: Sturdy, 1 talent dependent on geneseed (astral claws: Excellent Vision) | ||
Skills: Speak Language(Imperial), Common Knowledge(Imperium) | Skills: Speak Language(Imperial), Common Knowledge(Imperium) |
Revision as of 23:36, 17 January 2007
Space Marines are the pinnacle of genetic engineering: stronger, faster, and tougher than any normal man could hope to be.
Their superior physiques make them the ultimate warriors. However, being as they are creatures of war, they carry themselves with more force than a regular person, and they are prone to fits of rage. These traits make them unsuitable for diplomatic duty, and it is only through extreme regimentation and discipline that they can maintain productive relationships.
WS: 20 + 2d10
BS: 20 + 2d10
S: 30 + 2d10
T: 30 + 2d10
Agi: 30 + 2d10
Int: 20 + 2d10
WP: 20 + 2d10
Fel: 10 + d10
Talents: Sturdy, 1 talent dependent on geneseed (astral claws: Excellent Vision) Skills: Speak Language(Imperial), Common Knowledge(Imperium)