Difference between revisions of "Talk:Rogue traders of the 41st millenium"
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--[[User:BenofZongo|BenofZongo]] 00:13, 8 February 2007 (MST)I'd just like to pipe up here and say that I was 'on the fence' as far as rolling for stats goes before WHFRP, but now I am strongly against it. It's a fun gimick, but I think it actually works against coming up with a unified and satisfiying character concept. I guess with assigning your rolls for yourself that mitigates it a bit, but all in all, I've just found that I don't like it as a game mechanic | --[[User:BenofZongo|BenofZongo]] 00:13, 8 February 2007 (MST)I'd just like to pipe up here and say that I was 'on the fence' as far as rolling for stats goes before WHFRP, but now I am strongly against it. It's a fun gimick, but I think it actually works against coming up with a unified and satisfiying character concept. I guess with assigning your rolls for yourself that mitigates it a bit, but all in all, I've just found that I don't like it as a game mechanic | ||
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+ | --[[User:Jason|Jason]] 00:57, 8 February 2007 (MST)For the most part I agree with Ben, but I am a natural tinkerer (REALLY?), and I think there may be a way to mitigate this somewhat. What if we roll the stats and they fall where they may, and when thats done if we have less than some magic number (say 13 per stat average), we can assign the remaining points as we see fit. If you roll better than that, well you have to leave those points where they fell. |
Revision as of 01:57, 8 February 2007
--BenofZongo 00:13, 8 February 2007 (MST)I'd just like to pipe up here and say that I was 'on the fence' as far as rolling for stats goes before WHFRP, but now I am strongly against it. It's a fun gimick, but I think it actually works against coming up with a unified and satisfiying character concept. I guess with assigning your rolls for yourself that mitigates it a bit, but all in all, I've just found that I don't like it as a game mechanic
--Jason 00:57, 8 February 2007 (MST)For the most part I agree with Ben, but I am a natural tinkerer (REALLY?), and I think there may be a way to mitigate this somewhat. What if we roll the stats and they fall where they may, and when thats done if we have less than some magic number (say 13 per stat average), we can assign the remaining points as we see fit. If you roll better than that, well you have to leave those points where they fell.