Difference between revisions of "Armor Discussion"
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--[[User:Gdaze|Gdaze]]--Surprise Cockfag! | --[[User:Gdaze|Gdaze]]--Surprise Cockfag! | ||
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+ | --[[User:Matts|Matts]] 12:55, 13 February 2007 (MST)hand waving, et cetera, essential drama of the scene, what does it matter in the big picture anyways | ||
==Better Ideas== | ==Better Ideas== | ||
One of you schmucks will have a better idea, so post it here already. | One of you schmucks will have a better idea, so post it here already. |
Revision as of 13:55, 13 February 2007
Since Dieter mentioned it, and Im sure we are all a little concerned with things related to this, lets talk about how we can make things a little more manageable. Im with Dieter on this one, in todays world soldiers often leave their armor behind because its hot, ill-fitting and uncomfortable. We could never convince a gamer to do such unless we impose restrictions that arent necessarily realistic. I have two ideas to forward.
1. All characters in armor go after unarmored characters in Dex order.
2. No half moves when wearing armor.
This might sound harsh, but I think it will lead to better gaming. Now, instead of relying on walking through damage, we would have to be cognizant of the scene and try and find cover, rather than just wading through bullets or lasers. This proposal is only for the current space idea, nothing else.
Whining
Tell me why this idea sucks. Matt, mention how this is just hand waving and doesnt really accomplish anything. Gabe, you tell me how this has nothing to do with the rules in the books. Ben can mention how it will make certain characters not viable. Or you can all surprise me.
--Gdaze-- *cries* No, I do think something should be done about armor. For one, we could do what you did in Space Opera, minus to LR, so some weapons and armor make you go slower. I dunno about no half moves, but maybe just docking some points off the movement trait? Also if it isn't very high tech armor, huge minuses to per rules. As armor tends to be more clunky too, we could so something like... diving for cover and stuff is much harder, and getting up is as well. I mean could you imagen falling to one knee in armor AND taking off a shot? But b'ah, not going so much for realism but more making armor not some awesome thing that lets us skip through bullets. Also wearing armor for long periods of time could give minuses to dex or con rolls. That is one suggestion in the Equipment Guide.
Another idea is activation rolls for certain kinds of armor. Perhaps the ones that allows for more flexablity? A 13- or 14- might seem like a good chance, but it only takes one 2D6 RKA to really fuck someone up if it gets through.
I don't mind going against the rules, as long as its kinda universal ya know! Maybe this should have been posted below.
--Gdaze--Surprise Cockfag!
--Matts 12:55, 13 February 2007 (MST)hand waving, et cetera, essential drama of the scene, what does it matter in the big picture anyways
Better Ideas
One of you schmucks will have a better idea, so post it here already.