Difference between revisions of "Talk:FiS Backstory"

From benscondo.wiki-rpg.com
Jump to: navigation, search
 
 
Line 2: Line 2:
  
 
Are you saying in addition that it's really the only kind of game you like, or just that you think that a campaign needs tragedy to define its highs by contrast?
 
Are you saying in addition that it's really the only kind of game you like, or just that you think that a campaign needs tragedy to define its highs by contrast?
 +
 +
--[[User:Jason|Jason]] 14:42, 21 February 2007 (MST)I dont think tragedy is the only thing I like.  I think the most important line in that passage is that the GM was more likely to beat us with wits than brawn.  We rarely lost to enemies because they had more dice, they beat us because they had a better plan, better execution or held an ace we couldnt anticipate.  The GM surprised us constantly.

Latest revision as of 15:42, 21 February 2007

--Matts 14:37, 21 February 2007 (MST)What I can garner from this is that you're a big fan of the tragic campaign, and that your GM was good at delivering it.

Are you saying in addition that it's really the only kind of game you like, or just that you think that a campaign needs tragedy to define its highs by contrast?

--Jason 14:42, 21 February 2007 (MST)I dont think tragedy is the only thing I like. I think the most important line in that passage is that the GM was more likely to beat us with wits than brawn. We rarely lost to enemies because they had more dice, they beat us because they had a better plan, better execution or held an ace we couldnt anticipate. The GM surprised us constantly.