Difference between revisions of "A low-medium character example"

From benscondo.wiki-rpg.com
Jump to: navigation, search
Line 3: Line 3:
 
Attributes:
 
Attributes:
  
Strength:  6
+
Strength:  6<br>
Dexterity: 8
+
Dexterity: 8<br>
Toughness: 6
+
Toughness: 6<br>
Charm:  3
+
Charm:  3<br>
Attractiveness: 3  
+
Attractiveness: 3<br>
Empathy:  2
+
Empathy:  2<br>
Tech:  5
+
Tech:  5<br>
Intelligence: 4   
+
Intelligence: 4<br>  
Cool: 7
+
Cool: 7<br>
 
Fate:  -
 
Fate:  -
Cost: 176
+
Cost: 176<br>
Attributes cost 4/level.  Average human attribute is 4.
+
Attributes cost 4/level.  Average human attribute is 4.<br>
Strength
+
 
Brawling +7
+
<u>Strength</u><br>
Strength Feat +3
+
Brawling +7<br>
Dexterity
+
Strength Feat +3<br>
Martial Arts
+
 
Personal Weapon Skills (pistols and rifles +5) (10)
+
<u>Dexterity</u><br>
Type I Ship Weapon Skills (ie human controlled) +5  
+
Martial Arts<br>
Acrobatics
+
Personal Weapon Skills (pistols and rifles +5) (10)<br>
Climbing +3
+
Type I Ship Weapon Skills (ie human controlled) +5<br>
Stealth +3
+
Acrobatics<br>
Driving/Piloting Skills (truck)+3
+
Climbing +3<br>
Autofire +3 (6)
+
Stealth +3<br>
Dodge/Escape +3
+
Driving/Piloting Skills (truck) +3<br>
Dance
+
Autofire +3 (6)<br>
Zero G movement
+
Dodge/Escape +3<br>
Contortionist
+
Dance<br>
Toughness:
+
Zero G movement<br>
Resist Torture/Drugs +2
+
Contortionist<br>
Recovery (how fast you get up after getting knocked down) +5
+
 
Stamina +3
+
<u>Toughness:</u><br>
Charm:
+
Resist Torture/Drugs +2<br>
Social (like a broader form of “conversation from Hero)
+
Recovery (how fast you get up after getting knocked down) +5<br>
Leadership
+
Stamina +3<br>
Perform
+
 
Oratory
+
<u>Charm:</u><br>
Etiquette (specific to a given type of social group)
+
Social (like a broader form of “conversation from Hero)<br>
Trading
+
Leadership<br>
Attractiveness:
+
Perform<br>
Style
+
Oratory<br>
Seduction
+
Etiquette (specific to a given type of social group)<br>
Empathy:
+
Trading<br>
Human Perception
+
 
Interview
+
<u>Attractiveness:</u><br>
Mimicry
+
Style<br>
Lipreading
+
Seduction<br>
Teaching
+
 
Animal Handler
+
<u>Empathy:</u><br>
Persuasion
+
Human Perception<br>
Bribery
+
Interview<br>
Bureaucratics
+
Mimicry<br>
Tech:
+
Lipreading<br>
Lockpicking
+
Teaching<br>
Interface (necessary for very advanced programs, such as navigation computers, also useful for searching the Internet, etc.)
+
Animal Handler<br>
Computer Programming
+
Persuasion<br>
Computer Hacking
+
Bribery<br>
Security Systems
+
Bureaucratics<br>
Mechanics: (basic, engines, structural, weapons, etc.)
+
 
Inventor (choose a specific discipline: examples: structural (for engineering), ship design, weapons, etc.)
+
<u>Tech:</u><br>
Jury Rig
+
Lockpicking<br>
Electronics: (Macro/Micro)
+
Interface (necessary for very advanced programs, such as navigation computers, also useful for searching the Internet, etc.)<br>
Cybertech
+
Computer Programming<br>
Operate Heavy Machinery (choose a discipline) (loader) +3
+
Computer Hacking<br>
Intelligence:
+
Security Systems<br>
Composition
+
Mechanics: (basic, engines, structural, weapons, etc.)<br>
Survival +3
+
Inventor (choose a specific discipline: examples: structural (for engineering), ship design, weapons, etc.)<br>
Tracking
+
Jury Rig<br>
Paramedic
+
Electronics: (Macro/Micro)<br>
Doctor (choose specialty)
+
Cybertech<br>
Navigation (Land, Space, Urban) (land) +2
+
Operate Heavy Machinery (choose a discipline) (loader) +3<br>
Psycho-Navigation
+
 
Forgery
+
<u>Intelligence:</u><br>
Demolitions +2
+
Composition<br>
Heavy Weapons (Artillery, etc.)  
+
Survival +3<br>
Deduction
+
Tracking<br>
Cryptography
+
Paramedic<br>
Criminology
+
Doctor (choose specialty)<br>
Strategy
+
Navigation (Land, Space, Urban) (land) +2<br>
Cosmography
+
Psycho-Navigation<br>
mathematics
+
Forgery<br>
Science (choose discipline: physics, chemistry, biology, geology, archeology)
+
Demolitions +2<br>
Cooking
+
Heavy Weapons (Artillery, etc.)<br>
Cool:
+
Deduction<br>
 +
Cryptography<br>
 +
Criminology<br>
 +
Strategy<br>
 +
Cosmography<br>
 +
Mathematics<br>
 +
Science (choose discipline: physics, chemistry, biology, geology, archeology)<br>
 +
Cooking<br>
 +
 
 +
<u>Cool:</u><br>
 
Fast Draw +3
 
Fast Draw +3
 
Initiative +6
 
Initiative +6

Revision as of 22:35, 5 March 2007

Character Creation:

Attributes:

Strength: 6
Dexterity: 8
Toughness: 6
Charm: 3
Attractiveness: 3
Empathy: 2
Tech: 5
Intelligence: 4
Cool: 7
Fate: - Cost: 176
Attributes cost 4/level. Average human attribute is 4.

Strength
Brawling +7
Strength Feat +3

Dexterity
Martial Arts
Personal Weapon Skills (pistols and rifles +5) (10)
Type I Ship Weapon Skills (ie human controlled) +5
Acrobatics
Climbing +3
Stealth +3
Driving/Piloting Skills (truck) +3
Autofire +3 (6)
Dodge/Escape +3
Dance
Zero G movement
Contortionist

Toughness:
Resist Torture/Drugs +2
Recovery (how fast you get up after getting knocked down) +5
Stamina +3

Charm:
Social (like a broader form of “conversation from Hero)
Leadership
Perform
Oratory
Etiquette (specific to a given type of social group)
Trading

Attractiveness:
Style
Seduction

Empathy:
Human Perception
Interview
Mimicry
Lipreading
Teaching
Animal Handler
Persuasion
Bribery
Bureaucratics

Tech:
Lockpicking
Interface (necessary for very advanced programs, such as navigation computers, also useful for searching the Internet, etc.)
Computer Programming
Computer Hacking
Security Systems
Mechanics: (basic, engines, structural, weapons, etc.)
Inventor (choose a specific discipline: examples: structural (for engineering), ship design, weapons, etc.)
Jury Rig
Electronics: (Macro/Micro)
Cybertech
Operate Heavy Machinery (choose a discipline) (loader) +3

Intelligence:
Composition
Survival +3
Tracking
Paramedic
Doctor (choose specialty)
Navigation (Land, Space, Urban) (land) +2
Psycho-Navigation
Forgery
Demolitions +2
Heavy Weapons (Artillery, etc.)
Deduction
Cryptography
Criminology
Strategy
Cosmography
Mathematics
Science (choose discipline: physics, chemistry, biology, geology, archeology)
Cooking

Cool:
Fast Draw +3 Initiative +6 Interrogation Streetwise +2 (4) Shadow/Evade Tactics Intimidate +3 Disguise Gambling Sleight of Hand Teamwork Storytelling: None


Total Skills Cost: +76 Backgrounds: two points per dot Allies Contacts +4 Followers Resources Reputation +2 Influence Organization Equipment +4 Mentor Languages Status No more than one at 8 without GM permission. None at 9 or above without GM permission. Total: 10

Cost before Adds/Disads: 262 +20 Adds Total Cost: 282