Difference between revisions of "A low-medium character example"
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Attributes: | Attributes: | ||
− | Strength: 6 | + | Strength: 6<br> |
− | Dexterity: 8 | + | Dexterity: 8<br> |
− | Toughness: 6 | + | Toughness: 6<br> |
− | Charm: 3 | + | Charm: 3<br> |
− | Attractiveness: 3 | + | Attractiveness: 3<br> |
− | Empathy: 2 | + | Empathy: 2<br> |
− | Tech: 5 | + | Tech: 5<br> |
− | Intelligence: 4 | + | Intelligence: 4<br> |
− | Cool: 7 | + | Cool: 7<br> |
Fate: - | Fate: - | ||
− | Cost: 176 | + | Cost: 176<br> |
− | Attributes cost 4/level. Average human attribute is 4. | + | Attributes cost 4/level. Average human attribute is 4.<br> |
− | Strength | + | |
− | Brawling +7 | + | <u>Strength</u><br> |
− | Strength Feat +3 | + | Brawling +7<br> |
− | Dexterity | + | Strength Feat +3<br> |
− | Martial Arts | + | |
− | Personal Weapon Skills (pistols and rifles +5) (10) | + | <u>Dexterity</u><br> |
− | Type I Ship Weapon Skills (ie human controlled) +5 | + | Martial Arts<br> |
− | Acrobatics | + | Personal Weapon Skills (pistols and rifles +5) (10)<br> |
− | Climbing +3 | + | Type I Ship Weapon Skills (ie human controlled) +5<br> |
− | Stealth +3 | + | Acrobatics<br> |
− | Driving/Piloting Skills (truck)+3 | + | Climbing +3<br> |
− | Autofire +3 (6) | + | Stealth +3<br> |
− | Dodge/Escape +3 | + | Driving/Piloting Skills (truck) +3<br> |
− | Dance | + | Autofire +3 (6)<br> |
− | Zero G movement | + | Dodge/Escape +3<br> |
− | Contortionist | + | Dance<br> |
− | Toughness: | + | Zero G movement<br> |
− | Resist Torture/Drugs +2 | + | Contortionist<br> |
− | Recovery (how fast you get up after getting knocked down) +5 | + | |
− | Stamina +3 | + | <u>Toughness:</u><br> |
− | Charm: | + | Resist Torture/Drugs +2<br> |
− | Social (like a broader form of “conversation from Hero) | + | Recovery (how fast you get up after getting knocked down) +5<br> |
− | Leadership | + | Stamina +3<br> |
− | Perform | + | |
− | Oratory | + | <u>Charm:</u><br> |
− | Etiquette (specific to a given type of social group) | + | Social (like a broader form of “conversation from Hero)<br> |
− | Trading | + | Leadership<br> |
− | Attractiveness: | + | Perform<br> |
− | Style | + | Oratory<br> |
− | Seduction | + | Etiquette (specific to a given type of social group)<br> |
− | Empathy: | + | Trading<br> |
− | Human Perception | + | |
− | Interview | + | <u>Attractiveness:</u><br> |
− | Mimicry | + | Style<br> |
− | Lipreading | + | Seduction<br> |
− | Teaching | + | |
− | Animal Handler | + | <u>Empathy:</u><br> |
− | Persuasion | + | Human Perception<br> |
− | Bribery | + | Interview<br> |
− | Bureaucratics | + | Mimicry<br> |
− | Tech: | + | Lipreading<br> |
− | Lockpicking | + | Teaching<br> |
− | Interface (necessary for very advanced programs, such as navigation computers, also useful for searching the Internet, etc.) | + | Animal Handler<br> |
− | Computer Programming | + | Persuasion<br> |
− | Computer Hacking | + | Bribery<br> |
− | Security Systems | + | Bureaucratics<br> |
− | Mechanics: (basic, engines, structural, weapons, etc.) | + | |
− | Inventor (choose a specific discipline: examples: structural (for engineering), ship design, weapons, etc.) | + | <u>Tech:</u><br> |
− | Jury Rig | + | Lockpicking<br> |
− | Electronics: (Macro/Micro) | + | Interface (necessary for very advanced programs, such as navigation computers, also useful for searching the Internet, etc.)<br> |
− | Cybertech | + | Computer Programming<br> |
− | Operate Heavy Machinery (choose a discipline) (loader) +3 | + | Computer Hacking<br> |
− | Intelligence: | + | Security Systems<br> |
− | Composition | + | Mechanics: (basic, engines, structural, weapons, etc.)<br> |
− | Survival +3 | + | Inventor (choose a specific discipline: examples: structural (for engineering), ship design, weapons, etc.)<br> |
− | Tracking | + | Jury Rig<br> |
− | Paramedic | + | Electronics: (Macro/Micro)<br> |
− | Doctor (choose specialty) | + | Cybertech<br> |
− | Navigation (Land, Space, Urban) (land) +2 | + | Operate Heavy Machinery (choose a discipline) (loader) +3<br> |
− | Psycho-Navigation | + | |
− | Forgery | + | <u>Intelligence:</u><br> |
− | Demolitions +2 | + | Composition<br> |
− | Heavy Weapons (Artillery, etc.) | + | Survival +3<br> |
− | Deduction | + | Tracking<br> |
− | Cryptography | + | Paramedic<br> |
− | Criminology | + | Doctor (choose specialty)<br> |
− | Strategy | + | Navigation (Land, Space, Urban) (land) +2<br> |
− | Cosmography | + | Psycho-Navigation<br> |
− | + | Forgery<br> | |
− | Science (choose discipline: physics, chemistry, biology, geology, archeology) | + | Demolitions +2<br> |
− | Cooking | + | Heavy Weapons (Artillery, etc.)<br> |
− | Cool: | + | Deduction<br> |
+ | Cryptography<br> | ||
+ | Criminology<br> | ||
+ | Strategy<br> | ||
+ | Cosmography<br> | ||
+ | Mathematics<br> | ||
+ | Science (choose discipline: physics, chemistry, biology, geology, archeology)<br> | ||
+ | Cooking<br> | ||
+ | |||
+ | <u>Cool:</u><br> | ||
Fast Draw +3 | Fast Draw +3 | ||
Initiative +6 | Initiative +6 |
Revision as of 21:35, 5 March 2007
Character Creation:
Attributes:
Strength: 6
Dexterity: 8
Toughness: 6
Charm: 3
Attractiveness: 3
Empathy: 2
Tech: 5
Intelligence: 4
Cool: 7
Fate: -
Cost: 176
Attributes cost 4/level. Average human attribute is 4.
Strength
Brawling +7
Strength Feat +3
Dexterity
Martial Arts
Personal Weapon Skills (pistols and rifles +5) (10)
Type I Ship Weapon Skills (ie human controlled) +5
Acrobatics
Climbing +3
Stealth +3
Driving/Piloting Skills (truck) +3
Autofire +3 (6)
Dodge/Escape +3
Dance
Zero G movement
Contortionist
Toughness:
Resist Torture/Drugs +2
Recovery (how fast you get up after getting knocked down) +5
Stamina +3
Charm:
Social (like a broader form of “conversation from Hero)
Leadership
Perform
Oratory
Etiquette (specific to a given type of social group)
Trading
Attractiveness:
Style
Seduction
Empathy:
Human Perception
Interview
Mimicry
Lipreading
Teaching
Animal Handler
Persuasion
Bribery
Bureaucratics
Tech:
Lockpicking
Interface (necessary for very advanced programs, such as navigation computers, also useful for searching the Internet, etc.)
Computer Programming
Computer Hacking
Security Systems
Mechanics: (basic, engines, structural, weapons, etc.)
Inventor (choose a specific discipline: examples: structural (for engineering), ship design, weapons, etc.)
Jury Rig
Electronics: (Macro/Micro)
Cybertech
Operate Heavy Machinery (choose a discipline) (loader) +3
Intelligence:
Composition
Survival +3
Tracking
Paramedic
Doctor (choose specialty)
Navigation (Land, Space, Urban) (land) +2
Psycho-Navigation
Forgery
Demolitions +2
Heavy Weapons (Artillery, etc.)
Deduction
Cryptography
Criminology
Strategy
Cosmography
Mathematics
Science (choose discipline: physics, chemistry, biology, geology, archeology)
Cooking
Cool:
Fast Draw +3
Initiative +6
Interrogation
Streetwise +2 (4)
Shadow/Evade
Tactics
Intimidate +3
Disguise
Gambling
Sleight of Hand
Teamwork
Storytelling:
None
Total Skills Cost: +76
Backgrounds: two points per dot
Allies
Contacts +4
Followers
Resources
Reputation +2
Influence
Organization
Equipment +4
Mentor
Languages
Status
No more than one at 8 without GM permission. None at 9 or above without GM permission.
Total: 10
Cost before Adds/Disads: 262 +20 Adds Total Cost: 282