Difference between revisions of "Talk:List of Mission Types your character/crew may be interested in"

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--[[User:Edmiao|Edmiao]] 10:38, 12 March 2007 (MDT) we've played space pirates before, thus I am disinclined to do smuggling/mercenary/piracy type work.  I think the following have definite possibilities of being unique and intersting: Search and Rescue/Medical Response; Archaeology; Mining; Repair; Surveying/Exploration.
 
--[[User:Edmiao|Edmiao]] 10:38, 12 March 2007 (MDT) we've played space pirates before, thus I am disinclined to do smuggling/mercenary/piracy type work.  I think the following have definite possibilities of being unique and intersting: Search and Rescue/Medical Response; Archaeology; Mining; Repair; Surveying/Exploration.
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--[[User:BenofZongo|BenofZongo]] 11:48, 12 March 2007 (MDT)I've used the shipbuilding rules to create a test vessel, and I think that you can have a ship do quite a few different things depending on how you spread out your points, so many combinations should be possible.

Revision as of 12:48, 12 March 2007

--Dieter the Bold 20:28, 11 March 2007 (MDT) How often are Search & Rescue missions needed? Would a freelance S&R vessel, that also does some repair on frontier worlds and maybe basic odd jobs be a viable option?

--BenofZongo 22:55, 11 March 2007 (MDT)Definitely

--Edmiao 10:38, 12 March 2007 (MDT) we've played space pirates before, thus I am disinclined to do smuggling/mercenary/piracy type work. I think the following have definite possibilities of being unique and intersting: Search and Rescue/Medical Response; Archaeology; Mining; Repair; Surveying/Exploration.

--BenofZongo 11:48, 12 March 2007 (MDT)I've used the shipbuilding rules to create a test vessel, and I think that you can have a ship do quite a few different things depending on how you spread out your points, so many combinations should be possible.