Difference between revisions of "The Golden Fleece"
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An example of a Focus Hierarchy, I still haven't decided what the reputation (equivalent to path rating for a player) will be for the ship, but if this is the focus hierarchy I end up sticking with, it will probably be 4, with a focus of 3. The ship will not have a hierarchy of sins like the players. Players may also contest items on the focus hierarchy as being out of line with the players' ideas about the ship, or as just plain stupid. [[The Path of the Moirae]] | An example of a Focus Hierarchy, I still haven't decided what the reputation (equivalent to path rating for a player) will be for the ship, but if this is the focus hierarchy I end up sticking with, it will probably be 4, with a focus of 3. The ship will not have a hierarchy of sins like the players. Players may also contest items on the focus hierarchy as being out of line with the players' ideas about the ship, or as just plain stupid. [[The Path of the Moirae]] | ||
Revision as of 01:54, 12 April 2007
An example of a Focus Hierarchy, I still haven't decided what the reputation (equivalent to path rating for a player) will be for the ship, but if this is the focus hierarchy I end up sticking with, it will probably be 4, with a focus of 3. The ship will not have a hierarchy of sins like the players. Players may also contest items on the focus hierarchy as being out of line with the players' ideas about the ship, or as just plain stupid. The Path of the Moirae
to spend 351
points spent 351
points left 0
Levels / Point cost
Chassis
Size 6 / 12
Quality 7 / 14
Atmospheric Capable yes / 5
Streamlining no /
Structural Damage Capacity 173 /
Hull
Quality 7 / 21
Stealth IR yes / 5
Stealth Visible yes / 5
Stealth Radar yes / 5
Stealth visible in movement no /
Reflective Hull no
Engine
Speed Fast / 15
Maneuverability CVT / 24
Inertial Dampners yes / 3
Fuel efficiency Legend / 20
Reliability 8 / 8
Space jump yes / 10
Life Support
Quality 8 / 8
Piloting/Nav System
AI Quality 3 / 40
Tactical
AI Quality 1 / 20
Sensors/Comms
Quality 10 / 10
Super bad ass sensors yes / 10
Ship Features levels / cost / slots
Slots 36
Open slots 0
Cargo 21 / tons / 5
Passengers 3 / comfy / 3
Crew Quarers 8 / crew / 8
Shuttle size class 2 / 20 / 0
Shuttle dock ext / 3 / 1
Weapons 3 / 12 / 1 type I railguns, uses 2 units of ammo per dice per shot
Ammo storage 30 / 0 / 3 each slot holds 10 ammo
Specials levels / cost / slots
Archaeo storage 8.4 / 4 / 2
Secret compartments 4.2 / 1 / 1
Med Bay 6 / 12 / 3
Machine shop 4 / 8 / 4
Extra Armor 3 / 6 / 1
Self repair 4 / 16 / 0.8
Tug yes / 5 / 2 chassis size
Hacking rig hardware 7 / 14 / 1
Hacking rig software 7 / 14
Flares, Flak cannon none /
Grappling Hook none /
Assault airlock none /
Emergency beacon yes / 1
EMP shielding none /
Mining Rig none /
Autonomy programs none /
slots
Shuttle / 4
Fuel / 1
Cargo / 3