Difference between revisions of "Saturday Game"
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I have started talking to some people about a possible saturday game, it could be a friday night game instead depending on availability. Any game is open to anyone who reads this. Instead of commenting on the games pages, comment here, so it can be kept separate by who might play. | I have started talking to some people about a possible saturday game, it could be a friday night game instead depending on availability. Any game is open to anyone who reads this. Instead of commenting on the games pages, comment here, so it can be kept separate by who might play. | ||
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+ | --[[User:Gdaze|Gdaze]] 08:40, 14 September 2007 (MST) Comment here? I don't mind doing any of these really, but I couldn't commit to it every week as I am currently running a WHFRP group. Gaming 3 times a week is just a wee bit much for me. I'd love to do supers but I wouldn't want combat in that to be as deadly as stated. Also, as for timing mechanism... I agree with it because lets face it, our current games get bogged down in it. But in all reality we discuss something in real time for say an hour, or 30 minutes, it turns out to be like 2 or 3 hours game time. But, overall I agree with that. | ||
+ | I'm interested in Exemplars, Fantasy (I'd even offer to GM, but I dunno, this group might not like my style), PA and Space Opera. | ||
=The List= | =The List= |
Revision as of 09:40, 14 September 2007
I have started talking to some people about a possible saturday game, it could be a friday night game instead depending on availability. Any game is open to anyone who reads this. Instead of commenting on the games pages, comment here, so it can be kept separate by who might play.
--Gdaze 08:40, 14 September 2007 (MST) Comment here? I don't mind doing any of these really, but I couldn't commit to it every week as I am currently running a WHFRP group. Gaming 3 times a week is just a wee bit much for me. I'd love to do supers but I wouldn't want combat in that to be as deadly as stated. Also, as for timing mechanism... I agree with it because lets face it, our current games get bogged down in it. But in all reality we discuss something in real time for say an hour, or 30 minutes, it turns out to be like 2 or 3 hours game time. But, overall I agree with that. I'm interested in Exemplars, Fantasy (I'd even offer to GM, but I dunno, this group might not like my style), PA and Space Opera.
The List
I will bring a list of all my ideas that are current and put them here.
Game Ideas
HP Lovecraft's American War of Independence
Caveats
Any game I run will be very XP light. My current idea I am considering is no XP except when they make a tangible sacrifice for the good of the story (give something, get something). Also, combats will be deadly. Of course, if your character dies in a way thats good for the story you will be able to keep your XP, maybe even get bonus XP, for your next character. In good literature and movies main characters die, so PCs shouldnt be any different.
Also I am going to work on enforcing some kind of timing mechanisms. Players should not always be able to plan everything, and opportunities will be lost when there is too much consideration and waffling. Uber min-maxing and 'treasure grabbing' will also have consequences.
Think back to good stories, often the best situations come when someone makes a mistake. If everything is too easy, nothing is fun.