Difference between revisions of "Talk:Werewolf Character Guidelines"

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(General Approval)
(General Approval)
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--[[User:Edmiao|Edmiao]] 18:50, 2 January 2008 (MST) i cannot believe you just wrote that.  omfg.  it's so unlike you!  what happened?  and such a revolutionary remark has never before been uttered in the world, let alone this wiki.  what will mothers around the world think????!!!  it's anarchy!
 
--[[User:Edmiao|Edmiao]] 18:50, 2 January 2008 (MST) i cannot believe you just wrote that.  omfg.  it's so unlike you!  what happened?  and such a revolutionary remark has never before been uttered in the world, let alone this wiki.  what will mothers around the world think????!!!  it's anarchy!
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--[[User:Matts|Matts]] 21:59, 2 January 2008 (MST)I'll probably play a Bone Gnawer Ahroun with a propensity for vigilante street justice.

Revision as of 22:59, 2 January 2008

General Approval

--Matts 16:19, 28 December 2007 (MST)I'd be down for werewolf. I like the themes you've sketched out. Of the ideas on the table, I think this is probably the best break from the styles of games we've done in the past, in the sense that the PCs are inarguably competent.

But before I get long winded about it, how close are you to being able to run this game, Gabe? Would you be able to start it up, say after a few sessions of WFRP? Cause I'm sort of itching to play in a game that goes.

--Gdaze-- Hmm, I would need to look over the books some. I have the main, bone gnawers tribe and get of fernis books. I could maybe even be ready by next week. If not then, then in two weeks.

--Edmiao 17:39, 28 December 2007 (MST) that all sounds interesting and different from our previous games. so i'm interested. i know nothing about the system or setting.

--Dieter the Bold 11:50, 31 December 2007 (MST) I want to play with the group, but I won't play a werewolf. I'm willing to work with Gabe to play in Werewolf, but not a werewolf in Werewolf. ............... werewolf.
So yeah, I'll post further specific thoughts as I have time, but work is insane right now and I'm doing a late start. So Gabe, go ahead and plan a Werewolf game with me participating, but don't plan on me being a werewolf, with a kinsfolk also being an unlikely.

--Gdaze-- Sweet, thanks for the quick update. Sounds good to me. Ah, no kinsfolk? I was begaining to think that would sound fun! And alright, I'll go ahead and assume we play this then. And no problem, just give me an update here with what you're thinking about playing, no vampires, and that'd be great.

--Dieter the Bold 15:19, 31 December 2007 (MST) No, definitely not vampires. I'm fine with some kind of support character. Depending on the characters made I'd probably be a fixer of some kind, either Faceman, B.A. or Murdoch. I'm totally fine with being a combat wuss and getting pushed around some, even if I am a combat-oriented character.

Personalities:

>>Freedom Rogue:<< Likeable Jack-Sparrow kind of personality who just wants to get along with everyone. Doesn't consider anyone his enemy. Just groups that misunderstand his intentions. High Occult skill (but with no powers), he's quite familiar with the mystical world and very broad-minded.

>>Freedom Fighter:<< You can never take, MY FREEDOM!!!!!!!! New to the mystical world and therefore somewhat narrow-minded, he considers it to be "Man's Age", and all the freaks should go back to the old times they came from. That being said, there is quite a bit of cognitive dissonance between freedom for all and "relics of ancient times should stay in ancient times", so while he does have his prejudices, the Fighter is pragmatic and works to stay allied with those mystical forces he knows to be the best bet for a human future.

>>The Crazy:<< He's got more Occult power than is good for him. No, seriously. He dabbled too much without enough precautions and now he can't forget what he's seen and still sees. Needs help to protect himself from the forces he's perturbed.

>>The Man:<< Works for a large corporation that's surprisingly saavy to all the nasty mojo swirling around the world. And thinks it can manipulate such events to its benefit. He's identified the Pack as a possible tool to further the interests of his employer and constantly schemes on how best to spin things to their most ideal. Not out to enslave or dominate the pack, he just doesn't see why the Pack's interests can't coincide with the corp's on a frequent basis.

--Gdaze-- Alright Dieter, plan on any of those 3 except "The Man". I see too many potential problems with this one.

--Jason 16:48, 2 January 2008 (MST)Can I be the Wyrm and just show up every few sessions and fuck everything to high heaven?

--Gdaze-- Totally, you'll have like 20 rage, 20 will power, and 20 in all attributes. And a big gun, cause its cool.

--Jason 17:40, 2 January 2008 (MST)My big gun will be stuck in YOUR MOM. Oh my god, BURN. I just said I would fuck your mom. ZING!!!

--Edmiao 18:50, 2 January 2008 (MST) i cannot believe you just wrote that. omfg. it's so unlike you! what happened? and such a revolutionary remark has never before been uttered in the world, let alone this wiki. what will mothers around the world think????!!! it's anarchy!

--Matts 21:59, 2 January 2008 (MST)I'll probably play a Bone Gnawer Ahroun with a propensity for vigilante street justice.