Aefra Lastrangele'i Mai'enha La Eisenhei

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Born to nobility, the 13th son of a mucky muck. was sent to magic school, did well but seemed inattentive to studies and was more intresed in the Fae female folk. Exhiled from the Fae to go make something of himself in the world. Only when they told stories of his heroism and deeds would he regain his families respect and re-entrance into Fae high society.

Character Sheet

Specific Fae Char Maxima
Stat Char Pts Value
STR (-)2 18
DEX 3 21
CON (-)4 18
INT 3 23
PRE 3 23
COM 4 28
Leap 3 8
Aefric Lastrangele'i Mai'enha La Eisenhei
Val Char Cost Roll Notes
8 STR (-)2 11- Lift 75.8kg; 1 1/2d6 HTH damage [2]
11 DEX 3 11- OCV: 4/DCV: 4
8 CON (-)4 11-
10 BODY 0 11-
18 INT 8 13- PER Roll 13-
11 EGO 2 11- ECV: 4
10 PRE 0 11- PRE Attack: 2d6
24 COM 7 14-
2 PD 0 Total: 2 PD (0 rPD)
2 ED 0 Total: 2 ED (0 rED)
3 SPD 9 Phases: 4, 8, 12
4 REC 0
20 END 2
18 STUN 0

Total Characteristics Cost: 29

Movement:
Running: 6"/[Noncombat]"
Leaping: 5 1/2"/[Noncombat]"
Swimming: 2"/[Noncombat]"

Powers
Cost Powers END

Fae Racial Attributes
5 Magesight: Detect A Class Of Things 13- (Mystic Group) 0
2 Flight 3" (6 Active Points); Takeoff/Landing (-1), Restrainable (-1/2), no Noncombat movement (-1/4) 1
1 Mind Link , One Specific Mind (his cat, Shei) (5 Active Points); Eye Contact Required (Constant Power requires eye contact throughout use; -1), Only With Others Who Have Mind Link (-1), Normal Range (-1/4) 0

Illusion Spells - Innate
3 Simple Illusions: Sight Group Images 1" radius, Costs END Only To Activate (+1/4) (12 Active Points); Only to create images less than 1 foot in diameter Power loses about half of its effectiveness (-1), Concentration (0 DCV; -1/2), Requires A Magic Roll (-1/2), Spell (-1/2) 1

Illusion Spells - Initiate
4 Sight Group Flash 2d6 (10 Active Points); Requires A Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 1
6 Illusions Level I: Sight and Hearing Groups Images 1" radius (15 Active Points); Requires A Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 1

5 Bag o many things


Perks

Skills
5 Power 14-
0 Climbing 8-
3 Conversation 11-
0 Deduction 8-
0 Paramedics 8-
0 Shadowing 8-
0 Streetwise 8-
0 Survival (Marine, Urban) 8-
3 High Society 11-
2 KS: something?? 11-
0 PS: Any One 8-

Total Powers & Skills Cost: 46
Total Cost: 75

50+ Disadvantages
10 Distinctive Features: Startling yet unnatural beauty, wings, legs that are insect like (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Social Limitation: Fae culture (Frequently, Minor)
30 Something, not sure what yet.

Total Disadvantage Points: 50

7 points left to spend 30 points of disad to assign