Mechwarrior

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This is a roleplaying game attached to the Battletech universe. In this game the players would be Mech pilots working as freelance or mercenary company members. There would be little Battletech combat.

Ideas

Mechs are rare, so just being owners of them makes the players in demand. This will make politics important. Which jobs the players choose will have an impact on the setting. Who the players hire for NPC help will be important. Interpersonal and out of mech interactions will be very important. Characters may frequently be engaged in combat outside of their mechs. Intrigue will be common.

My memories of what the Battletech universe it may not be accurate, but what I write here will be part of the universe whether it turns out to be canon or not. For instance, my recollection is that 'Mechs can no longer be produced, so salvage is important. They are also very expensive. I will also guarantee the setting will be pre-clan and no clan 'Mechs will ever be present en masse, if one or two show up, thats a huge deal. In other words, there will be no 'return of Kerensky'. If a 'Mech with a clan weapon or two shows up as an enemy, holy crap!

Themes

Who can you trust?

How much is morality worth when you can hardly afford to live?