Shao Long Eila Du Felisima

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Character Sheet

Characteristics

Diminutive Size Template (About one quarter human size; Hero 5th Ed Revised pg 575)
Characteristic Cost Effect
Easily Hidden 5 +4 Concealment (8 active points); self only (-1/2)
Hard to Hit 20 +4 DCV
Hard to Percieve 8 +4 Stealth
Less Impressive (-10) -10 PRE
Short Legs (-12) Running -6"
Weak (-10) -10 STR
Physical Limitation (-10) Diminutive, one quarter human size and/or mass (frequently, slightly impairing)
Total Cost (-9)


Shao Long Eila Du Felisima
Val Char Cost Roll Notes
5 STR -5 10- 1d6 HTH damage
14 DEX 12 12- OCV: 5/DCV: 5
13 CON 6 12-
10 BODY 0 11-
13 INT 3 12- PER Roll 12-
5 EGO -10 10- ECV: 2
0/40 PRE -10 9- PRE Attack: 0d6/8d6
14 COM 2 12-
4 PD 3 Total: 4/7 PD (0/3 rPD)
5 ED 2 Total: 5/8 ED (0/3 rED)
3 SPD 10 Phases: 4, 8, 12
4 REC 0
26 END 0
20 STUN 0
1" Run -10
0" Swim -2
1" Leap 0



Powers

Cost Powers END

68 Shadow Creature: Desolidification (affected by Magic and Light / Darkness Powers), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) Invisible to Sight and Hearing (+3/4) (120 Active Points); Cannot Pass Through Solid Objects (-1/2), Costs half END to deactivate every phase. 0/6END (Note to make this "constant" power into "always on" requires the advantages: no end, persistent, inherant and the limitation always on. Invisible to sight/hearing means that it looks like Shao is a real creature, ie you can't tell it is intangible by sight or hearing)

23 Illusionary Form: Shape Shift (Sight and Hearing Groups, limited group of shapes (creatures)); cost END only to shift (+1/4) (27 Active Points); Extra time (Delayed Phase, -1/4) 3END

7 Born of Aefra: Mind Link , One Specific Mind, Psychic Bond (10 Active Points); Always On (-1/2) 0END

20 Wings: Flight 10" 2END

3 Walk in Shadows: Teleportation 3" (6 Active Points); Concentration (0 DCV; -1/2), Limited Power Only to and from Shadows / Darkness (-1/2); 1END

16 Scary Monster: +40 PRE (40 Active Points); Linked (Growth; -1/2); Limited power does not work on those who can tell that Shao is not solid (-1/2); Only to make presence attacks (loses 1/3 effectiveness; -1/2)

30 Amorphous Form: Growth (9 levels), Reduced Endurance (0 END; +1/2) (67 Active Points); 4 Charge (-1), Extra Time (Delayed Phase, -1/4), 0END (6 levels to grow to human size, 3 levels of growth after that)

9 Amorphous Form 2: Shrinking (1 m tall, 12.5 kg mass, -2 PER Rolls to perceive character, +2 DCV, takes +3" KB), Reduced Endurance (0 END; +1/2) (15 Active Points); 4 Charges (-1), Extra Time (Full Phase, -1/2)

Growth Effects
Stat Base when small Grow to human Grow 3 more Total at full Growth Shrinking
Height 0.5m +1.5m +2m 4m 9 inches
Width 0.25m +0.75m +1m 2m 4.5 inches
Weight 1.6kg +100kg +700kg 800kg 0.2kg
STR 5 +10 +15 30 5
Body 10 +0 +9 19 5
STUN 20 +0 +9 29 20
KB
6 +0 -3" -3" +9
DCV +4 -4 -2 -2 +6
Stealth +4 -4 -2 -2 +6
Concealment +4 -4 -2 -2 +6
Other to Percieve +4 +0 -2 -2 +6

note: effects of growth for Shao are less than normal growth due to fact that he starts at a shrunken size. It takes 6 levels of growth to be human sized, rather than giving full benefit of growth, these 6 levels only counteract the size template at top of character sheet. Thereafter, the remaining 3 levels of growth function normally.

Equipment

None

Perks

None

Skills

7 Concealment 15-; Self Only (-1/2)
11 Stealth 15-
20 Small size: +4 with DCV
9 Spry: +3 with Dodge, Strike and Haymaker

Disadvantages

5 Susceptibility: Utter Darkness or being turned invisible, 1d6 damage Instant (Uncommon)
5 Vulnerability: Light or Darkness based Powers (Uncommon)
15 Distinctive Features: Shadow (Easily Concealed; Extreme Reaction; Detectable By Commonly-Used Senses)
20 Social Limitation: Cannot speak (Very Frequently, Major)
10 Social Limitation: Shadow Being (Frequently, Minor)
10 Physical Limitation: diminutive, about one quarter human size (Frequently, Slightly Impairing)


Total Disadvantage Points: 65

XP / modifications in the works

82 Base character
135 XP spent (by Aefra; old rules)
12 XP earned (new rules)
3 XP unspent
229 total character points

Future powers to consider

Shadow Eyes: Nightvision (5 Active Points) Real Cost: 5 0END

Shadow Sense: +3 PER with all Sense Groups (9 Active Points) Real Cost: 9 0END

Darkness to Sight and Hearing Groups 2" radius, Affects Physical World (+2) (75 Active Points); Gestures (Requires both hands; -1/2), No Range (-1/2), Incantations (-1/4) Real Cost: 33 7END

Send Soul to the Beyond: Drain BODY 3d6 (standard effect: 9 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Affects Physical World (+2) (97 Active Points); Visible (-1/4), Incantations (-1/4) Real Cost: 65 10END