Crimson Dusk Disciplines

From benscondo.wiki-rpg.com
Revision as of 23:18, 14 February 2016 by Jason (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

The following lists of discipline powers replace those listed in the book where appropriate. Prerequisites only exist when specifically noted. Disciplines have three parts: mastery, powers and devotions.

Mastery

Mastery is a pool of dice that is added to every dice pool related to using the discipline, unless otherwise noted. Mastery is treated like an attribute, so it is limited by blood potency. It is purchased and improved completely separately from powers and devotions.

Devotions

Devotions are special abilities for kindred with mastery in two (or more) disciplines. As long as both disciplines meet the listed requirements the devotion may be purchased. Devotions have no mastery unless noted otherwise.

Powers

Crimson Dusk - Animalism
Crimson Dusk - Auspex
Crimson Dusk - Celerity
Crimson Dusk - Coils of the Dragon
Crimson Dusk - Cruac
Crimson Dusk - Dominate
Crimson Dusk - Majesty
Crimson Dusk - Nightmare
Crimson Dusk - Obfuscate
Crimson Dusk - Protean
Crimson Dusk - Resilience
Crimson Dusk - Theban Sorcery
Crimson Dusk - Vigor
Crimson Dusk - Devotions