Current events

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This page is for discussion of stuff related to the game coming up this week, no matter when that actually is. For instance, we can all assume Nate isnt coming for some lame reason and that Ed is sick of pizza and is bringing teriyaki or some other crap. They can post something here if that happens to be untrue.

Location

Date...........game.........Location
12/8/06....Exemplar's one shot...Ben's
12/15/06...PA............LOCATION CHANGE: Matt's House (Gasp!) Also, see notes above regarding Nate's attendance.
12/22/06...PA............ Ben's house
12/29/06...Nada.......Week Off
1/5/07......PA............????

Attendance and Food preference

12/22/06

--Edmiao 13:53, 18 December 2006 (MST) absent

--Matts 19:48, 18 December 2006 (MST)Present.

Other random comments to the group

--Edmiao 13:20, 24 November 2006 (MST) Cleaned up section.. to sum up discussion for Dec 22ng gaming:
Ed - absent 22nd, most likely available for 29th
Ben - gone for 29th
Matt - gone on 29th
Dieter - good for 22nd
Gabe - Not sure about the 22nd (Yes I'm finally using this!) Family is heading out this weekend for some lame trip to an island to celebrate Christmas. SOOO, I may be busy I'm still not sure though.
We are gaming the 22nd...both Matt and I (ben) are in for that day, so is Jason and Dieter, so we have enough to at least run a one shot/Supers test.

--BenofZongo 17:34, 19 November 2006 (MST)Another thing I'd like to bring up for discussion: the comic book reading. This is something that started out as a part-time, one to two people at a time kind of thing. But at last session it was one player talking to me, five reading comic books. I understand that when the group is fragmented, and all the possible plans have been made, people get bored, and I apologize for that, it happens. But I think that it's disruptive because it means that players are essentially completely tuned out: I have to directly address someone to get them to pay attention. That has it's good sides too, in that players aren't very aware out of game of things they shouldn't know in game, but...I just think that if this gets out of hand, it could get very disruptive. I will do my best to work around this, but if people could make an effort to be aware of when I'm addressing other players whose characters are in their characters vicinity/story arc/whatever, that would be good.

--Jason 18:52, 19 November 2006 (MST)Its not just comic book reading, its novel reading, DnD book reading and other non-game related stuff that constantly happens. I just dont think we can curb it. We have too many players to expect to be able to have everyone constantly involved in anything other than dungeon crawls (which we never do).

--Edmiao 23:32, 19 November 2006 (MST) I like the comics for when the action is on others, especially last session where each person was <50% game time. However, there were times when I noticed players were in the scene and they were reading comics/books. bad.

--Matts 10:30, 30 November 2006 (MST)I'm as guilty of the next man of this, but I want to avoid it as much as possible in the next session. I'll tell you guys right now, that there is a *lot* of stuff I'm not going to be handing the group on a silver plate, and if you're not up on thinking about what's going on, you'll probably miss it. And I won't be the least bit sorry, but I will die a little bit inside.

--BenofZongo 11:21, 30 November 2006 (MST)It was minimal at the last session. Btw, I'm as guilty OF the next man...wow, I think I'll let Jason have at that one.

--Matts 12:08, 30 November 2006 (MST)Gobble a cock, grammar boy! Also, there's less distractions at your house; it'll be a challange (french accent) to keep focused with all those comics about horny mutant teens around.

The next step in WHFRP

WHFRP recap: [[1]]

--Matts 22:27, 19 November 2006 (MST)Cleared out old discussion. I'm going to do a few things from now on, I hope: I'll put links to new material I've made that is especially relevant to the current section.

Tilea

Miragliano

Norsca

For these pages, if only the player involved wouild read it, that'd be great, cause that means less drop pods. Also, if you guys could put your motivations and thoughts about your characters on these pages, that'd be great.

Secret GM Info for Robert

Secret GM Info for Hassan

Secret GM Info for Voldrath

Secret GM Info for Anjou

Secret GM Info for Jacob

Secret GM Info for Eckhardt

Secret GM Info for Ambros

--Justin 15:40, 22 November 2006 (MST) What!?! No "Secret GM Info for Ambros"!?!? bitch...

--12.110.83.125 17:41, 22 November 2006 (MST)There you go!

--Matts 15:43, 24 November 2006 (MST)Everyone read your shit! Also, you can feel free to read the stuff on Miragliano, though your characters probably know little of it.

--Matts 10:39, 30 November 2006 (MST)Discuss your next steps!

--Edmiao 13:00, 30 November 2006 (MST) jacob wants to follow ambrose (Arturo Giovani may be of help). although he is right ready to slit the throat of any old joe, he is actually highly loyal to his friends (he's had precious few) and the idea of Ambrose bumbling towards danger does not sit well with what conscience he has.

--Jason 14:41, 30 November 2006 (MST)Ill wait for you in Miragliano. Ambros has his own reasons, they are none of my business.

--Edmiao 17:47, 30 November 2006 (MST) i don't think we should set up camp anywhere until we are sure that vT is no longer interested in us or is dead. unless we want to fight him, which Jacob is ready to do whenever you panzies grow some nuts. so we should all stay and wait for vT to show or no show, or leave together for somewhere else.

--Justin 10:36, 2 December 2006 (MST) What makes you think Ambros is bumbling? You trully do not know Ambros' motivations, nor do you know all of his secrets...

--Edmiao 14:04, 3 December 2006 (MST) jacob thinks he is bumbling in combat. he thinks this from direct observation.

The Next Step in PA

PA Recap: [[2]]

--Edmiao 10:07, 19 December 2006 (MST) if you guys want those night vision goggles and climbing gear back you might want to check the bandit camp again in the morning.

ben here. Just some quick notes. First off, I know the players on friday were a bit railroaded into meeting the first group of alts...sorry about that, but getting new characters into the story ain't always easy. Anyways, just because I forced the introduction, doesn't mean that the new characters and the old characters have to work together at all. I think that there are some mutual interests and some possibilities for assistance to be exchanged, but don't feel like you HAVE to stick together in any way just cause I introduced them. This, likewise, goes for the second group of alts. Also, I apologize that things were again a bit scattered, this time due largely to problems with the power outage and some of our missing players. I understand that this was due to circumstance, so hopefully things will get underway properly next session.

--Edmiao 10:10, 19 December 2006 (MST)I don't think we were railroaded, actually i think we almost missed the introduction. On retrospect, it was a rather stupid idea for Grant and Shennong to go out of the valley alone. they should have returned to look for Sarah elsewhere, maybe Falls. and then should have been better prepared for leaving the valley with healing herbs and such prepared.