Talk:Dogs in the Vineyard
--Jason 16:26, 12 February 2007 (MST)I think this is an interesting system idea, and Id like to try it out, but I dont want to commit to a campaign with it. For one thing, when ideas get too free form, I find it really difficult to make a compelling character.
--Edmiao 17:00, 12 February 2007 (MST) this sounds like an interesting concept (for a board game you might play with your grandmother or little cousin).
--Jason 17:04, 12 February 2007 (MST)Somehow Eds comment reminds me of Triumph, the Insult Comic Dog. This is an interesting concept FOR ME TO POOP ON. I loves me some Triumph.
--Matts 17:25, 12 February 2007 (MST)The thing I really like about it is that it puts more emphasis on creating a compelling story than on the ins and outs of what your character can do. I'd argue that your grandmother or little cousin wouldn't need any rules at all.
I'd like to try it for a one shot.
Why is it that a less numeric system makes it difficult to make a compelling character, Jason? I always find myself limited by Hero, because I have to think ahead-of-time about all the places a particular trait would be used or not. To me, at least, I come up with a concept, then try to cram it into a numerical representation, which inevitably shears off some of what made the concept appealing to me in the first place.