Talk:Submarine Adventure

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Gabe: You could make is somewhat steampunk... But either way yes, it could be quite cool. Even COOLER if you ran it with the hero system.

Jason: I have that Crimson Skies game, as well as Gear Krieg, either of these might work if you would like to borrow them.

--Edmiao 17:20, 30 October 2007 (MST) There are two ways to go with this, realistic WW2 Das Boot style, or like gabe suggests a kind of steampunk or captain nemo (a la LXG) or jar jar binks land. I think those would be tre cool.

--Matts 18:04, 30 October 2007 (MST)I'd run it as a sort of Crimson Skies Underwater thing. The key elements to keep would be the scarcity of resources and information, especially when at sea. I like the tension in movies like Das Boot, and marrying that to a more swashbuckly atmosphere might pay dividends.

BEN: creating tension in sit down through paucity of information, or through the setting (ie, you're in a tin can 1000 meters under water) is really hard. But swashbuckling and submarines sounds very dope. reminds me of il porco rosso.

--Matts 18:13, 30 October 2007 (MST)I have an initial idea for sub combat, namely that you get your information from sonar, and it's not until after the conflict is over that you figure out if you were actually fighting an enemy or a school of fish.

--Edmiao 22:32, 30 October 2007 (MST) it would be kind of like Gemini in that way. lets see your ship is being attacked in port...Fire the nucular engines!!! oh they were just a bunch of dopes with sticks.