Aetan Finn
Contents
History
Upon the birth of a famous scion of the Cimon line, a gift was left by the fey. This gift was far from auspicous; it was a huge, ugly baby, like some blue-skinned half-bouan.
Rather than deal with such a brute in the royal household, the family consigned the child to the care of a remote (or the city's?) toll-keeper, and when the old man died Aetan took up his role.
Racial Maxima
STR 30
PRE 23
DEX 18
PD (human max + 5)
STUN (human max + 5)
Character Sheet
Characteristics
Val | Char | Cost | Roll | Notes |
---|---|---|---|---|
25 | STR | 15 | 14- | HTH Damage 5d6 END [5] |
8 | DEX | -6 | 11- | OCV: 3/DCV: 3 |
17 | CON | 14 | 12- | |
16 | BODY | 12 | 12- | |
10 | INT | 0 | 11- | PER Roll 11- |
10 | EGO | 0 | 11- | ECV: 3 |
15 | PRE | 5 | 12- | PRE Attack: 3d6 |
4 | COM | -3 | 10- | |
5 | PD | 0 | Total: 5 PD (0 rPD) | |
3 | ED | 0 | Total: 3 ED (0 rED) | |
3 | SPD | 12 | Phases: 4, 8, 12 | |
8 | REC | 0 | ||
34 | END | 0 | ||
38 | STUN | 0 |
Total Characteristics Cost: 53
Skills
(2) KS: Bridges 11-
(2) WF: Axes, Maces, Hammers, and Picks; Two Handed Weapons
Total Skills Cost: 4
Powers/Equipment
(8) Great Club: Hand To Hand Attack 6d6 (30 Active Poits), OAF(-1), Hand to Hand Attack(-1), Required Hands 2-Handed(-1/2), STR Min 15(-3/4), Real Weapon(-1/4)
Notes: Aetan has collected a nearby fallen tree and uses it to inimidate, and if need be, maul his opponents.
(5) Magesight
(5) Bag of Shit
Total Powers Cost: 18
Disadvantages
10 Distinctive Features - Blue Skin(Concealable, Noticed)
15 Hunted, Mysterious Faerie Father (Mo Pow, Harshly Punish)
5 Physical Limitation - Large and Heavy(Infrequently, Slightly)
10 Social Limitation - Gruff and Irritable(Infrequently, Slightly)
10 Enraged: When seriously injured(Uncommon), go 8-, recover 11-
Narrative Evolution
My plan is that Aetan evolves from shut-in (or bridge-in?) into a full role in the world, either as a noble leader or as a hellish berserker.
Characteristic Evolution
Potential abilities for later in the game:
Furious Charge: 15" Running, Only for Move Through(-1/2) only if a full move was made last action(-1), plus +10 STR, linked to Running(-1/4): 20 pts.
alternate version:
Furious Charge: 15" Teleport, must pass through intervening space, only if a full move was made last action(-1) plus AoE Line for up to 35 pts of STR, line must describe movement exactly (-1/2), Side Effects (takes attacks from anyone in area of effect, side effects automatically occur) (-1), 29 pts.
Group Role
There's a few possibilities depending on his progression. At the outset, I see him as the shock troop, as opposed to the traditional tank. He'll be swinging huge two-handed weapons, probably never use a shield, and have little regard for his own safety.
As he progresses, I'll probably give him things like AoE on his strength, levels with sweep, and bonuses to presence attacks, the idea being that he's more crowd control and intimidation than maximum single-target damage. That is, assuming I can get those things to pass muster balance-wise.