Aetan Finn
Contents
History
Upon the birth of a famous scion of the Cimon line, a gift was left by the fey. This gift was far from auspicous; it was a huge, ugly baby, like some blue-skinned half-bouan.
Rather than deal with such a brute in the royal household, the family consigned the child to the care of a remote (or the city's?) toll-keeper, and when the old man died Aetan took up his role.
Racial Maxima
STR 30
PRE 23
DEX 18
PD (human max + 5)
STUN (human max + 5)
Character Sheet
Characteristics
Val Chr Points Total Roll Notes 30 STR 20 30 15- HTH Damage 6d6 END [6] 10 DEX 0 10 11- OCV 3 DCV 3 18 CON 16 18 13- 17 BODY 14 17 12- 11 INT 1 11 11- PER Roll 11- 10 EGO 0 10 11- ECV: 3 20 PRE 10 20 13- PRE Attack: 4d6 4 COM -3 4 10- 6 PD 0 6/9 6/9 PD (0/3 rPD) 4 ED 0 4/7 4/7 ED (0/3 rED) 3 SPD 10 3 Phases: 4, 8, 12 10 REC 0 10 36 END 0 36 41 STUN 0 41 8" Running 4 8" 2" Swimming 0 2" 6" Leaping 0 6"
Total Characteristics Cost: 72
Skills
2 KS: Bridges 11- 2 WF: Axes, Maces, Hammers, and Picks, Clubs, Two-Handed Weapons 6 +2 with Mauls 3 Streetwise 13-
Total Skills Cost: 13
Powers/Equipment
12 Maul: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6 w/STR), +1 Increased STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); STR Minimum 18 (-1), OAF (-1), Two-Handed (-1/2) 0 9 Troll Hide: Armor (3 PD/3 ED) 0 5 Magesight (5 Active Points) 0 5 Bag of Shit (5 Active Points)
Total Powers Cost: 31
Other
2 Rivalry disad buy-in
Total Miscellaneous Cost: 2
Disadvantages
10 Distinctive Features: Troll Features (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: Mysterious Faerie Father 8- (Mo Pow, Harshly Punish) 5 Physical Limitation: Large and Heavy (Infrequently, Slightly Impairing) 10 Social Limitation: Gruff and generally socially inept (Frequently, Minor) 10 Enraged: When seriously injured (Uncommon), go 8-, recover 11- 5 Rivalry: Professional etc
Total Disadvantages: 55
Total Cost: 119 pts
Total Available Points: 120pts
Narrative Evolution
My plan is that Aetan evolves from shut-in (or bridge-in?) into a full role in the world, either as a noble leader or as a hellish berserker.
Characteristic Evolution
Potential abilities for later in the game:
Furious Charge: 15" Running, Only for Move Through(-1/2) only if a full move was made last action(-1), plus +10 STR, linked to Running(-1/4): 20 pts.
alternate version:
Furious Charge: 15" Teleport, must pass through intervening space, only if a full move was made last action(-1) plus AoE Line for up to 35 pts of STR, line must describe movement exactly (-1/2), Side Effects (takes attacks from anyone in area of effect, side effects automatically occur) (-1), 29 pts.
Whirlwind Attack: +4 Penalty Skill Levels vs Sweep with Maul Strike, 6pts.
Troll's Blood: Healing 1d6, 0 End (+1/2), Constant(+1), Persistent(+1/2) (25 Active Pts.); Extra time (Regeneration only, post-segment 12)(-1 1/4), 14 Pts.
Group Role
There's a few possibilities depending on his progression. At the outset, I see him as the shock troop, as opposed to the traditional tank. He'll be swinging huge two-handed weapons, probably never use a shield, and have little regard for his own safety.
As he progresses, I'll probably give him things like AoE on his strength, levels with sweep, and bonuses to presence attacks, the idea being that he's more crowd control and intimidation than maximum single-target damage. That is, assuming I can get those things to pass muster balance-wise.
GM Questions
So I upped my dex, and that bumped my speed to 4. I'm assuming I need to keep his speed at 3. Do I get the points back?
BEN: yes, you get the points back.