Game
On Account of our discussion on Friday, I'm intrigued about running a game with much more politicking, much less group unity, PKs, etc. Vampire naturally lends itself to this, as does City of Tears (I just saw the Departed...), but I'd be open to basically any setting for this.
Jason: point well taken, and I think you're right. In that vein, a take on one of Matt's proposals might be interesting: everybody makes their character, then makes a couple of supporting characters relevant to their character. If a session comes up where one or more other "main" characters are not involved, the "lead" for that session could hand out supporting character sheets to players whose characters were excluded from that session's action.
Gabe: Hmm, I like the idea of us making our own backup characters. Very neat. Also Ed's idea for a RPG could work really well with this idea too, though his seems more about group unity. Anyway I'd be down with a game like this.
--Jason 18:16, 19 October 2006 (MDT) I have been thinking about this a lot. One thing I am wondering about is/are factions. Lets assume that each player has a character involved in some sort of machinations. And as you have mentioned each of us have a primary character, and some number of secondary characters, wouldnt it be natural for our secondary characters to be aligned with our primary ones? It would be hard (and relatively useless) for your secondary character to scheme against your primary one. This doesnt mean it isnt possible, because I am certain it is. It just means someone needs to have a better idea than the one I was thinking about.