Talk:A summary of the players' experiences
The nature of story
--Matts 17:21, 28 October 2006 (MDT)As a GM I'm having trouble with this game, I have to admit. I like my precious plot, and I think that the characters are all memorable and interesting, but I'm running into difficulty with the serial nature of things. I feel like there's no story; it's just the players wandering around getting jumped occasionally and finding something interesting out occasionally.
I think that I need to be giving more attention to 'adventures', in the sense that there needs to be defined mini-plots that drive the story. It's not enough to say, 'players, figure your own shit out'; I need to provide foils and plot hooks for the players to fill out, and I don't think I've been doing that well.
So, I'm thinking of giving the game a dramatic procedural overhaul; not in terms of changing the story or characters, but simply changing the way that the story works. I want each session, or each set of a few sessions at the very least, to have its own arc with a beginning, middle, and end, and mini-themes, and little dramas. I want these stories, taken as a group, to paint the larger picture.
That's not to say that a whole lot will change, but I'm probably gonna use the wiki as my tool for keeping notes as I try to figure this stuff out.