Evergreen Initiative Character Generation

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These are the character generation rules for Evergreen Initiative. The previous organization was unclear, so I am collecting the relevant information here. Both Hero and Deadlands are discussed.

Character Generation Procedure

All of the rationale behind the choices that got here are still located on the following pages: Deadspace and Deadlands: Invasion. This page is just for the mechanics.

Deadlands

To create a character, draw 11 cards from the custom 100 card deck and place them in the following areas: one for each characteristic, one for Equipment, one for Edges/Flaws and one for Skills. The meaning of cards vary for each type of assignment, see the following table.

Card Characteristic Skills Edges/Flaws Equipment Value
2 d4 12 -2 None 0
3-8 d6 16 0 1
9-J d8 20 0 2
Q-K d10 22 0 3
Ace d12 24 +1* 4
Joker d12 24 +2* 4

Special Considerations

Under Edges/Flaws some values come with an asterisk. Those values are allowed to choose one of the arcane background traits, with approval. Nothing over the top will be allowed.

Equipment is another special case. Each character was issued a specific set of equipment which will be chosen by the player. If the 'None' option is chosen, all of that characters equipment is somehow compromised. Outside of this, I do have a system in place for equipment, but I cannot go into too much detail about it without giving away the opening scenario. So, you will need to trust me on this. Better cards assigned here will definitely have better effects.

Continue

After the card draw and allocation follow the standard Deadlands character generation procedures. Edges and Flaws will need to be approved by the GM, but are still encouraged. Characters need three levels in a specialty to be considered certified.

Hero

For Hero system we will use 6th edition and characters will be built on 175 points, with 35 in disadvantages. No skill will be allowed to be higher than 13-. Characters will need 5 points in a specialty to be considered certified.