Lars Nieweendyk

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Lars Nieweendyk
Player:

Val  Char   Cost
10  STR0
13  DEX6
13  CON3
12  BODY2
13  INT3
13  EGO3
18  PRE8
 
6  PD4
4  ED2
3  SPD10
5  REC1
20  END0
30  STUN5
 
13m  RUN1
4m  SWIM0
4m  LEAP0

Characteristics Cost: 66


Cost   Power END
6   Commanding Presence: Aid skill levels 2d6 (12 Active Points); Only to Aid Others (-1/2), Requires An Oratory Roll (Skill roll; -1/2)  1
9   Detect Lies: Telepathy 6d6 (Alien and Additional Class of Minds classes of minds) (35 Active Points); Only to detect lies Power loses about half of its effectiveness (-1), Eye Contact Required (Constant Power requires eye contact throughout use; -1), Language Barrier (-1/2), Concentration (1/2 DCV; -1/4)  3
3   Sharp Senses: +1 PER with all Sense Groups  0

Powers Cost: 18



Cost   Skill
3   Analyze Tactics: Combat 12- 
3   Breakfall 12- 
3   Bureaucratics 13- 
3   Charm 13- 
3   Climbing 12- 
3   Combat Piloting 12- 
3   Computer Programming 12- 
3   Conversation 13- 
3   Deduction 12- 
3   Electronics 12- 
3   KS: Federation Law 12- 
3   Mechanics 12- 
3   Oratory 13- 
3   Persuasion 13- 
3   PS: Starship Captain 13- 
2   SS: Space Science 11- 
2   SS: Social Science 11- 
3   Stealth 12- 
3   Systems Operation: Command 12- 
3   Systems Operation: Flight Control 12- 
3   Systems Operation: Tactical 12- 
4   TF: Riding Animals, Shuttlecraft 
7   Tactics 14- 
6   WF: Common Melee Weapons, Lasers, Phasers 
3   +1 with hand phasers and lasers 

Skills Cost: 81


Cost   Perk
4   Fringe Benefit: Captain 

Perks Cost: 4


Cost   Talent
6   Combat Luck (3 PD/3 ED) 

Talents Cost: 6


Total Character Cost: 175


Val   Disadvantages
15   Psychological Complication: Devoted to the mission: (Common; Strong) 
35   Dependent NPC: Ship crew: Infrequently, Normal, Useful Noncombat Position or Skills, Group DNPC: x64 DNPCs 

Disadvantage Points: 50

Base Points: 175
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0