Bala blin Gir

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Bala blin Gir
Player:

Val  Char   Cost
13  STR3
10  DEX0
18  CON8
14  BODY4
13  INT3
9  EGO-1
13  PRE3
 
5  PD3
5  ED3
3  SPD10
5  REC1
20  END0
28  STUN4
 
12m  RUN0
4m  SWIM0
4m  LEAP0

Characteristics Cost: 51


Cost   Power END
4   Critical Reinforcements: Healing BODY 2d6 (20 Active Points); Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), OIF (Focus: Appropriate Tools; -1/2), Inanimate Objects Only Power loses about a third of its effectiveness (-1/2), Requires An Appropriate Engineering Roll (Skill roll; -1/2)  2
3   Tellarite Physique: Life Support (Eating: Character only has to eat twice per week; Safe in Intense Cold)  0
6   Jury Rig: Aid Body 2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1) (24 Active Points); One Use At A Time (-1), Extra Time (Full Phase, -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Only Restores To Starting Values (-1/2), Requires An Engineering Roll (Skill roll; -1/2)  2
5   Heightened Olfactory Nerves: Discriminatory with Normal Smell  0
5   Tellarite Vision: Nightvision  0

Powers Cost: 23



Cost   Skill
3   Computer Programming 12- 
3   Concealment 12- 
3   Conversation 12- 
3   Deduction 12- 
3   Demolitions 12- 
5   Electronics 13- 
3   Interrogation 12- 
0   Language: Tellarite (idiomatic; literate) (5 Active Points) 
4   Language: Federation Standard (completely fluent; literate) 
3   Lockpicking 11- 
5   Mechanics 13- 
3   PS: Starship Engineer 12- 
3   Engineer 
2   1) Science Skill: Computer Engineering 12- (3 Active Points) 
2   2) Science Skill: Impulse Drive Engineerng 12- (3 Active Points) 
1   3) Science Skill: Starship Weapons Engineering 11- (2 Active Points) 
1   4) Science Skill: Structural Engineering 11- (2 Active Points) 
2   5) Science Skill: Systems Engineering 12- (3 Active Points) 
2   6) Science Skill: Warp Drive Engineering 12- (3 Active Points) 
3   Stealth 11- 
3   Streetwise 12- 
6   Survival (Arctic/Subarctic, Temperate/Subtropical, Mountain) 12- 
3   Systems Operation: Engineering 12- 
4   TF: Common Motorized Ground Vehicles, Shuttlecraft 
10   WF: Common Melee Weapons, Common Missile Weapons, Small Arms, Lasers, Phasers 
8   +2 with all Engineering Skills 
6   +2 Meticulous Concentration with all Skills (12 Active Points); Only to match bonuses for taking extra time Power loses about half of its effectiveness (-1) 

Skills Cost: 94


Cost   Perk
3   Contact (Contact has useful Skills or resources, Good relationship with Contact) 8- 

Perks Cost: 3


Cost   Talent
4   Speed Reading (x10) 

Talents Cost: 4


Total Character Cost: 175


Val   Disadvantages
5   Distinctive Features: Tellarite: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 
15   Psychological Complication: Argumentative: (Common; Strong) 
10   Social Complication: Incomprehensible Organization: Frequently, Minor [Notes: Bala has a unique organizational pattern that is indecipherable to others. He can explain it perfectly, but it sounds like gibberish. People cannot find things he has put away etc.] 
5   Social Complication: Gluttony: Infrequently, Minor 
15   Rivalry: Captain: Professional (; Rival is More Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 

Disadvantage Points: 50

Base Points: 175
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0