Another Time, Another Trek

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Another Time, Another Trek is a proposed Star Trek themed RPG set in an indeterminate time, with the characters as members of the Temporal Integrity Commission.

The Premise

At some time in the future of The Federation, it became necessary to enforce temporal laws. Enforcement of these laws generally involved sending teams into the correct time period to erase the transgression entirely. This is not as simple as it sounds, for because of the fracturing of space time, repeated attempts to alter the same timeline become increasingly difficult, which means that in general things need to be done right the first time. Additionally, outright failure could mean becoming stranded in an unfamiliar time or place.

This Trek iteration offers a chance to explore a genre smorgasbord. Any time or place could be a potential setting, we could even spend an evening in Abrams Trek. While in many ways it is the wild west, the goal oriented nature of the setting should keep things well focused.

Characters

The characters will be members of a TACT (Temporal Anomaly Correction Team), trained in a wide variety of skills to be able to quickly adapt to changing times and situations. They will often be given missions on a moments notice, and with little direction. Sometimes they will not even know what kind of crime has been committed. Characters will be allowed great freedom to accomplish the mission as they see fit, though they must resist their inclination to 'right wrongs' as they perceive them.

System

Given the flexibility required of the characters in this game, I think it must be one of the Fate writeups to make this work successfully.