Bek
Ensign Bek is a Denobulan helmsman aboard the NX-04 Constitution, in the Coming Of The Federation Star Trek one shot, using Hero System, 6th Edition. He was born on Denobula Prime and from a young age excelled at physical tasks. When he turned 16 he enrolled at the Denobulan Universal Military Academy, training to be a special services operative. His training was moving along well when Denobula joined the Federation. Hearing of the planned joint exploration mission, he quickly changed his training focus to helm so he could volunteer for the mission. Given his wide array of training, he was easily the best candidate and although quite young, was chosen for the mission.
Character Sheet
Bek
Player:
Val | Char | Cost |
13 | STR | 3 |
13 | DEX | 6 |
13 | CON | 3 |
11 | BODY | 1 |
13 | INT | 3 |
13 | EGO | 3 |
13 | PRE | 3 |
4 | PD | 2 |
4 | ED | 2 |
3 | SPD | 10 |
4 | REC | 0 |
20 | END | 0 |
28 | STUN | 4 |
12m | RUN | 0 |
4m | SWIM | 0 |
4m | LEAP | 0 |
Characteristics Cost: 55
Cost | Power | END |
5 | Miscellaneous Training: Luck 1d6 | 0 |
3 | Denobulan Physiology: Life Support (Longevity: 200 Years; Sleeping: Character only has to sleep 2 days per year) | 0 |
7 | Denobulan Climbing Training: Clinging (normal STR) (10 Active Points); Conditional Power: Not on sheer surfaces Power does not work in Common Circumstances (-1/2) | 0 |
Powers Cost: 15
Cost | Martial Arts Maneuver |
4 | +1 HTH Damage Class(es) |
5 | Kirk Punch: 1/2 Phase, -2 OCV, +1 DCV, 7 1/2d6 Strike |
4 | Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
4 | Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 28 STR to Disarm |
Martial Arts Cost: 17
Cost | Skill |
3 | Breakfall 12- |
3 | Combat Driving 12- |
3 | Combat Piloting 12- |
3 | Conversation 12- |
10 | Defense Maneuver I-IV |
2 | KS: Denobulan Martial Arts 11- |
0 | Language: Denobulan (idiomatic; literate) (5 Active Points) |
3 | Language: Federation Standard (fluent conversation; literate) |
3 | Mechanics 12- |
2 | Navigation (Space) 12- |
2 | PS: Starship Helmsman 11- |
3 | SS: Astrogation 12- |
3 | Shadowing 12- |
3 | Stealth 12- |
4 | Survival (Temperate/Subtropical, Mountain) 12- |
3 | Systems Operation: Flight Control 12- |
3 | Tactics 12- |
3 | Tracking 12- |
8 | TF: Common Motorized Ground Vehicles, Riding Animals, Combat Aircraft, Shuttlecraft, Starships |
12 | WF: Common Melee Weapons, Common Missile Weapons, Small Arms, Lasers, Phasers, Vehicle Weapons (group) |
2 | +1 with the Grappler |
Skills Cost: 78
Cost | Perk |
2 | Fringe Benefit: Sergeant |
Perks Cost: 2
Cost | Talent |
2 | Lightning Reflexes (+8 DEX to act first with Flight Control Actions) |
3 | Resistance (+3 to roll) |
3 | Bump Of Direction |
Talents Cost: 8
Total Character Cost: 175
Val | Disadvantages |
5 | Distinctive Features: Denobulan: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) |
15 | Psychological Complication: Devoted to the Mission: (Common; Strong) |
5 | Social Complication: Very Affable: Infrequently, Minor |
5 | Social Complication: Will not talk during meals: Frequently, Minor, Not Limiting In Some Cultures |
10 | Psychological Complication: Fear of being alone: (Uncommon; Strong) |
5 | Distinctive Features: Tattoos: (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
5 | Unluck: 1d6 |
Disadvantage Points: 50
Base Points: 175
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0