Bek

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Ensign Bek is a Denobulan helmsman aboard the NX-04 Constitution, in the Coming Of The Federation Star Trek one shot, using Hero System, 6th Edition. He was born on Denobula Prime and from a young age excelled at physical tasks. When he turned 16 he enrolled at the Denobulan Universal Military Academy, training to be a special services operative. His training was moving along well when Denobula joined the Federation. Hearing of the planned joint exploration mission, he quickly changed his training focus to helm so he could volunteer for the mission. Given his wide array of training, he was easily the best candidate and although quite young, was chosen for the mission.

Character Sheet

Bek
Player:

Val  Char   Cost
13  STR3
13  DEX6
13  CON3
11  BODY1
13  INT3
13  EGO3
13  PRE3
4  PD2
4  ED2
3  SPD10
4  REC0
20  END0
28  STUN4
 
12m  RUN0
4m  SWIM0
4m  LEAP0

Characteristics Cost: 55

Cost   Power END
5   Miscellaneous Training: Luck 1d6  0
3   Denobulan Physiology: Life Support (Longevity: 200 Years; Sleeping: Character only has to sleep 2 days per year)  0
7   Denobulan Climbing Training: Clinging (normal STR) (10 Active Points); Conditional Power: Not on sheer surfaces Power does not work in Common Circumstances (-1/2)  0

Powers Cost: 15


Cost   Martial Arts Maneuver
4   +1 HTH Damage Class(es) 
5   Kirk Punch: 1/2 Phase, -2 OCV, +1 DCV, 7 1/2d6 Strike 
4   Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 
4   Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 28 STR to Disarm 

Martial Arts Cost: 17


Cost   Skill
3   Breakfall 12- 
3   Combat Driving 12- 
3   Combat Piloting 12- 
3   Conversation 12- 
10   Defense Maneuver I-IV  
2   KS: Denobulan Martial Arts 11- 
0   Language: Denobulan (idiomatic; literate) (5 Active Points) 
3   Language: Federation Standard (fluent conversation; literate) 
3   Mechanics 12- 
2   Navigation (Space) 12- 
2   PS: Starship Helmsman 11- 
3   SS: Astrogation 12- 
3   Shadowing 12- 
3   Stealth 12- 
4   Survival (Temperate/Subtropical, Mountain) 12- 
3   Systems Operation: Flight Control 12- 
3   Tactics 12- 
3   Tracking 12- 
8   TF: Common Motorized Ground Vehicles, Riding Animals, Combat Aircraft, Shuttlecraft, Starships 
12   WF: Common Melee Weapons, Common Missile Weapons, Small Arms, Lasers, Phasers, Vehicle Weapons (group) 
2   +1 with the Grappler 

Skills Cost: 78

Cost   Perk
2   Fringe Benefit: Sergeant 

Perks Cost: 2


Cost   Talent
2   Lightning Reflexes (+8 DEX to act first with Flight Control Actions) 
3   Resistance (+3 to roll) 
3   Bump Of Direction 

Talents Cost: 8

Total Character Cost: 175

Val   Disadvantages
5   Distinctive Features: Denobulan: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 
15   Psychological Complication: Devoted to the Mission: (Common; Strong) 
5   Social Complication: Very Affable: Infrequently, Minor 
5   Social Complication: Will not talk during meals: Frequently, Minor, Not Limiting In Some Cultures 
10   Psychological Complication: Fear of being alone: (Uncommon; Strong) 
5   Distinctive Features: Tattoos: (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 
5   Unluck: 1d6 

Disadvantage Points: 50

Base Points: 175
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0