Self-Awareness

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Self-Awareness

Only the most gifted of Adepts can be true masters of the self. This focus allows the Adept to hone every aspect of their being, both physical and mental, to a razor’s edge. With that mastery comes an innate understanding of their own physiology, and they can enter a state where physical repair, or destruction, of the body is possible with the powers of the Adept’s mind. The most Self-Aware Adepts can even touch the bodies of others, mending wounds, curing diseases, and if stories are to be believed…even raising the dead. This is the stuff of fiction in the cold eyes of science.

Level 1—Strength
Strength (1/5)--The Adept can focus his energies to allow his physical body to perform well beyond its normal capabilities. Each level in this talent allows the Adept to raise his die type by one for one round. If the increase would raise the dice pool above d12, then each level beyond adds +2 (d12+2, d12+4, etc.) Use of this talent and all other Trait-boosting talents is a reflexive action, and can be activated before any action roll is made.
Level 2—Fortitude
Fortitude—
Level 3—Reflexes
Reflexes—
Level 4—Dexterity
Dexterity—
Level 5—Acuity
Acuity—
Level 6¬—Knowledge
Knowledge—
Level 7—Presence
Presence—
Level 8—Essence
Essence—
Level 9—PainStop/1, PainTouch/3, DeathTouch/5
PainStop—
PainTouch—
DeathTouch—
Level 10—Self-Heal/1, Self-Cure/3, Regeneration/5
Self-Heal—
Self-Cure—
Regeneration—
Level 11—Heal/1, Cure/3, Revive/5
Heal—
Cure—
Revive—