A summary of the players' experiences

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Put recaps here. I've got some in my own notes, but it'd be hard to parse out all the parts the rest of you shouldn't read.


Anjou and Eckhardt were apprehended as suspicious outlanders in the town of the Lady of the Plains' chapel. The other members of the party fled, and were looking to plan a rescue attempt, when a mysterious stranger barrelled in to their camp with the captured in tow.

A possibly dangerous situation was defused at the Eastern Griffon Tavern, where angry pilgrims in the retinue of a Damsel were demanding free rooms from the proprietor. Somebody gave the proprietor the money to pay for the pilgrims, and violence was avoided.

Finally, the players got on a boat in Montfort, got chased by Von Teumar, and almost met the Lady of the Lake.

Ben's note (061015) Yeah, whatever. the Northman went charging into the city, ready to bust some skulls. Rather than see the sword captured, Anjou handed himself over to the authorities (not to mention that he's a hothead and thought his "honor" was being besmirched). Eckhardt, Anjou, and Magnus were released in order to bring the other characters in. Anjou wanted to lead them into the pass with the "not dwarves" so that they might be able to orchestrate a rescue, but they were met by Teumar disguised as a faceless. At the tavern, Anjou gave away his good craftsmanship clothes to settle the dispute. Anjou spilled way too many beans to Teumar, after which he decided to try to kill everybody but got wailed on by the magic might of Eckhardt and Hassan. Too bad he blew up like three characters. After that, we found out that the castle at Montfort had rebelled, but that Sturm was too far away to do anything about it (and being accused of treason). We chartered a boat, but then got chased by aqua-teumar. We set fire to their boat and shot them full of arrows, then fled into the forest, where our whole crew was slaughtered by "not elves". We came to the famed lake, where we threw the pillar, but kept the sword. Anjou got a nice new bow. Then we were mystically transported, with our boat, to the southwestern edge of the forest. Most of us want to kill Teumar, but basically, we're free to do whatever. Maybe we should go to Araby :)

--Edmiao 00:06, 23 October 2006 (MDT)061020 Recap "The Return of Robert". The characters awoke on a raft floating into that city Quenelles that they wanted to go to. Our horses were miraculously waiting for us at the dock. The city was deserted, but further investigation revealed the people in the city square cheering their previous Duke who was not declared King. Several characters spotted a shady looking ruffian in the alleyways and Hassan(who also had some personal business to take care of, that he never did get appear to get to) and Jacob investigated while the rest high tailed it out of town after hearing something to the effect of "Death to Reiklanders" from the crowd. The shady character turned out to be Robert, to the chagrin/horror of everyone except Jacob, who gave him a big hug. He was slightly less crazy (but only slightly) than his last appearance. After Robert and Jacob looted a rich house for a blunderbus (01 search roll), we high tailed it south towards the southern port of Talia with the goal of catching a boat back to the north. After visiting two more freindly Bretonian towns along the way and trading the blunderbus for a horse for Robert, the group was amubushed by ratmen while camping. They were dispatched and Robert was a bit too eager to get at their ratman goods, so much so that he almost jumped into the fire. The next day the group headed into the mountains for a 2-5 day trek over the snowy pass.

--Edmiao 12:41, 28 October 2006 (MDT) 061027 "Ulrach's Poetic Justice" The characters continue through the mountain pass towards Tilea. They are ambushed by bandits and have a poor showing except Eckhart, who throws rocks through peoples heads and cyclops their ass. Poetically, and to no one's suprise, Robert takes double Ulrach's fury from a minon for 26 damage and must burn his last fate point.

--BenofZongo 16:45, 28 October 2006 (MDT)After suffering much beating, the players rally and begin to take the fight to the foe, dispatching most of the bandits, with Eckhardt definitely taking the fore by holding our left flank almost single handedly. As mentioned above, we are about to mop the floor with our enemies when Robert is double critted. The gods are cruel. Right about the time we can handle ourselves, we're 'rescued' by a guy who shoots fire and is accompanied by mercenaries. clearly trustworthy, and not a chaos sorcerer. Not even a little bit. Turns out he works for the mercenary supreme, Arturo Giovanni, who apparently never read the War with Hannibal and doesn't know that mercenary armies always turn on you at the crucial moment, having been bought by your opponent. Regardless, he's building an army to carve himself out a nice piece of tilea when the shit hits the fan in the Empire. Ambrose discovers some secret texts that give us some clues about the other pillars: as it happens though, most of the characters think the best thing we can do is stay as far away from them as possible. There is some discussion of going to Altdorf, but given that the chief proponent of this is actually going to Spokandorf, I'd be surprised if it sticks.

--Edmiao 19:32, 28 October 2006 (MDT)Jacob thinks that going to Altdorf is a fine idea, the only way for us to find out what is truly going on. Why have chaos and vT chased us across the world, what is so important about the pillars. did we do the wrong thing in giving it to the lady of the lake. should we go about collecting more, since we have the key to the pillar of ice. all these questions can be answered by the emperor, who has the Divine Architecture. and, bless us, we have a message to deliver to him. from the kin of Ironbeard, whom Jacob owes his life. he remains thankful for their contribution to the fight that prevented him from being eaten by hill folk. Jacob has proposed this idea to several other characters who were somewhat receptive


--Matts 14:24, 27 November 2006 (MST) The group accepted a comission from one Arturo Giovanni to determine the nature of his brothers' dealings at a Giovanni farm holding at the very edge of arable Miragliano land. The players agreed, and arrived at the farm after intimidating a goon who had been following them. There, they despaired at the plagued state of the land, at the plagued farmers who greeted them, and at the Skaven who subsequently assaulted them. They reported to Arturo, and were told to chill out at another Giovanni farmstead while the family doctor ensured they weren't infected.

The Northman came in while the players were away at the farm; he entertained himself by crushing a mercenary known as the Adder in a pit-fight.

--Matts 14:13, 7 January 2007 (MST) The farm turned out to be a plague-ridden disaster, and Arturo further employed the players to go to Remas and fetch his brothers, so he can put them to trial. Additionally, Giacomo Cielvini, one of the Deici, is apparently upset that the Northman killed his nephew during a pit-fight.

The players travelled to Remas, or the outskirts thereof, and were foiled - the brothers fled before they could apprehend them. The brothers then set out by ship, hoping to beat the Giovannis to a certain smugglers' cove where they were likely headed. Their ambush set, they hear the approach of horses...