TWTW 3.0 Task List
The following tasks need to be completed to test a proposed 3.0 edition of TWTW:
AP based initiative
Initiative will be based on a 1-20 (or some other number) scale starting at a baseline of the AP of the character. Players will take chips from the pool to pay for actions as they do them. Poor initiative checks may reduce the number of AP which are available.
Tactics/Leadership skills
These skills can be used at any time in the initiative stack and will allow supporting characters to give bonuses to compatriots.
Action interruption
Characters can interrupt the actions of other characters by paying a penalty on their action equal to the difference in the initiative scores of their respective actions.
Pinning
Characters who are the target of an attack may pay AP to be defensive, which makes them harder to hit. Does this replace the bravery check to lose aim? How do those things work together?
Adjust character wound thresholds
New gear/weapon traits
Create new action cards
Mechanic for exploding dice