User talk:Gdaze
--Matts 12:39, 26 February 2007 (MST)I hope I never said that Robert "cheated". I was a little strict in the whole poisons incident, and for that I won't apologize, but other than that, I was sad that I never really gave much of a path for Robert to resolve his difficulties.
--Gdaze-- Slow day at work, yay! Anyway. You wrote this "...but I was too concerned with advancing my plot, giving you guys a scare, and honestly, "making an example" (something I never should have done) of Gabe's character for breaking the rules."
Sorry I used cheating, as to me cheating is breaking the rules. So what did you mean by this?
--Matts 17:31, 26 February 2007 (MST)Oh, Robert put on the mask and yelled "For the Dark Gods", which in any reasonable Warhammer game means you get eaten by Chaos. That's all.
--Edmiao 18:51, 26 February 2007 (MST) you should have just put him out of his misery right there and then. maybe letting him live was a greater punishment
--Gdaze-- Well I'd actually disagree here and say that usually, most usually, Chaos is a slow tant. It isn't fast at all. Of course this was a different universe then normal. But in any reasonable game someone usually doesn't have to roll to remember what item is in which hand, so to each his own. But I don't think I "broke the rules"!
--208.146.45.110 20:56, 26 February 2007 (MST)Whether its a slow taint or you get gobbled by a demon lord is up to the GM. Needless to say arousing the ire of chaos should carry with it significant consequences, and is an action that is, barring extraordinary circumstances, out of character for almost anyone in the old world, Matt's version or not. As for the two potions: it was, in my opinion, a bad decision made for reasons that, at the time, probably seemed ok to the GM. If the GM has to go back and edit every mistake he/she makes, there is no way the game is going to run. As I've said before, the GM makes way more mistakes (typically, unless they like to PK) in the group's favor than against them. In order to make the game feasible, someone eventually has to back down, and a game runs much better when that is the player 80-90% of the time. If it really was a mistake, the GM will feel bad as it is and try to make sure it doesn't happen again, and this should be sufficient succor for the players. Besides being a somewhat spineless GM, one of the reasons I often go to lengthy measures to preserve PCs lives is because of the fallout a player death almost invariably generates for me. If you want games to get rougher around the edges, with more PC failures/deaths/etc to sweeten those hard earned victories, you have to accept that sometimes that means you personally are gonna get fucked, maybe even fucked in ways the rules say you shouldn't get fucked: in the heat of the moment, the GM has to be free to take some liberties, at least in my opinion. In fact, the times Robert got really screwed, it was 100% within the rules: he got unbelievably unlucky a number of times and got Ulrich's furied, but that's an entirely GM-independent fucking.
--67.183.58.127 21:00, 26 February 2007 (MST)When that happened I kinda felt the same as Gabe, I thought it was a strange thing to do (at best). The more I thought about it though, the more I realized it was an absolute stroke of genius on Matts part. Here is a character who is losing his mind and fighting an inner battle versus chaos. He might think he remembers which pocket things are stored, but the chaos in him might skew things for chaotic effect. It was brilliant. I dont necessarily think you broke the rules, but I remember occasions where you ignored what Matt said the world was like, instead insisting the book says otherwise and some other things like this. In the end though, I think its all a matter of perspective. If we look at these things the right way, just about anything can be positive.
--Matts 22:22, 26 February 2007 (MST)The poisons was a simple call; your character didn't have prepare poison, and you were trying to metagame away that fact.
--Gdaze-- First of all, to the 2nd IP post... That potion thing was way BEFORE my decent into Chaos. And yes, I agree that it is up to the GM how you go into chaos, but that is not me breaking the rules. Robert wanted revenge, he wanted power, he had a item in his hands that would give him that. So he used it. I knew it would fuck me over, but I just fealt Robert would do that. Meta-gaming would NOT be using this object, to me anyway. I don't think it was brilliant at all, it made me never want to try and buy anything from anyone even slighty crafty again. And actually I didn't really ignore what Matt said the world was like, I had a conversation with him before the game started about the world, and then found out that none of that was quite how it was. But it was fun to play regardless. Now regarding the fact I was trying to metagame something away... So lets see... I try to buy posions, something I didn't have the skill for... but yet I saw plenty of other charaters using skills they did not in fact have, and getting skills that wouldn't normally be aviable. Actually I'm going to keep names out of it, and keep it focuses on this. So where does this leave me? If you didn't want me to have the posions, then I plan shoudn't have even been able to buy it. But really, anyone can buy a posion and sneak it into someone's food. The skill I believe only gives you more detailed info and the ability to apply it to your weapon. Of course thats your call. As for my decent into chaos not being played well I know that. I did try to but it kept kinda changing was never really told what it was I had.
Anyway, although I don't feel I was meta-gaming, it does appear that was thought. (and actually I thought I was doing well as I never really even thought the two magic users were using magic)
But my question is, how did I break the rules?