Talk:Ship Creation
--BenofZongo 16:44, 13 March 2007 (MDT)Ion cannons = Plasma weapons. EMP's not a bad idea, I'll think about that. also, the pirating/S&R stuff are good ideas, I'll add those. Ion/Plasma works. They do blow shit up: energy contained in a magnetic field that is disrupted when it comes in contact with solid surfaces. I've added EMP weapons: similar equipment will be available for personal weapons.
--BenofZongo 01:01, 16 March 2007 (MDT)At comms of 4 or better you have a subspace connection, albeit a single line (which you need to keep open for comms/sensors while actually flying around). At 6 or better you have bandwidth available for data mining or other applications while in space. You do need a hacking rig for data mining: all the easy stuff that you could get with a regular computer is already gone. You can buy/improve your hacking rig with loot points/personal equipment points: there are several things (repair bay, med bay, etc) that also have this option, it just depends on where you want to draw from.
--Dieter the Bold 01:06, 16 March 2007 (MDT) What's the affect for ship & crew if we have comms at < 4? I.e., no subspace connection? Are there relay stations around besides actual habitations that transmit basic radio that we could use? What's the general range and ability of basic wireless internet? I mean, we can program probes on Mars from Earth now, so what's the limits on non-subspace communications in Gemini?
--BenofZongo 01:23, 16 March 2007 (MDT)None really, it just takes longer: since the waves have to travel through real-space, there is significantly more lag than for subspace links. This isn't too much of a problem unless you want to do things like Hacking, or you want very, very up to date information.
--Dieter the Bold 15:23, 17 March 2007 (MST) How much cargo space would serious mining equipment take up?
--Matts 12:24, 20 March 2007 (MST)You said "SDC"!!! I'm making a Glitter Boy with Juicer drugs and like 15 physical conditioning skills!!!