The Path of the Moirae

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Focus Hierarchy
1-While onboard, players may use reputation number of storytelling dice for other players
2- Any roll by a non-crew member to search (like to find hidden compartments), investigate, or understand/spy on the ship (once they are actually on the ship) is at +reputation difficulty. This does not affect difficulties to actually get into the ship/it's computer systems, nor simple “messing”, like, say, shutting the ship down via hacking.
3-The ship has the “pack rat” advantage: the value of the item may be up to [(reputation)^2]*10 credits.
4-The ship has the “daredevil” advantage, with +reputation to “death-defying” actions.
5- Anyone attempting to spot (in stealth), track, or otherwise monitor the Golden Fleece is at +Reputation difficulty. This effect also affects attempts to hack into the Golden Fleece's computer.
6-Reputation SDC are automatically repaired at the end of every combat round, and reputation # of location specific hits may be ignored in terms of effect.
7-The crew as a whole have Reputation storytelling points to split amongst themselves while onboard the ship, in addition to any storytelling points they may already have.
8-During ship combat, roll reputation dice (d12) you may add these to any of your pools during combat as you see fit.
9-Once per session, the crew may move the time it takes to calculate a jump reputation steps down the time chart (to a minimum of a single combat or ship combat turn).
10-The ship gains reputation in permanent storytelling points.