Talk:Our Loot
--BenofZongo 21:31, 8 April 2007 (MST)Remember that Salo indicated that her character installed security systems on the ship, quite good, albeit unorthodoxt ones, so you should spend some $$$ on that.
--Gdaze 14:02, 10 April 2007 (MST) Can we just make changes to loot if we want? Like any of us?
--Edmiao 16:37, 10 April 2007 (MST) The group bought stuff last time. I think expensive purchases should be approved by the group, but any this or that I would say go for it, we have a lot of cashola left. I suspect we can buy whatever before gametime friday. Ben said that in gametime, we can spend a storytelling point to "have bought" stuff with the cashola left.
--BenofZongo 17:07, 10 April 2007 (MST)I'd suggest you talk a little bit about what might be useful: once we start on Friday, the money that's spent is spent. Group loot should not equal a cash reserve: it's useful items that your group has acquired. With that in mind, I'd like to point out that your group has spent somewhere between 25-30% of it's ship loot in body armor. Also, I should point out that the loot list I put together is a far cry from comprehensive: I started work on it, but I haven't had time to work it over to include everything, nor do I plan to as long as the group is doing lots of different activities. If you want a certain kind of equipment, you should post or send me an email asking me about the necessary equipment for x activity, and I'll tell you what that stuff might be or how much it would cost. If you don't ask, don't expect that the stuff on the list I made will be "sufficient" for any activity you might come up with (for instance, an archeological kit includes things like carbon dating, baggies/mini-archeo chambers, forceps, microscopes, and various chemicals, but it doesn't include drills, tents, large tables, chairs, front loaders, etc. I will not entertain the "well, my character has a +whatever in that skill, I would have known that we need that kind of stuff" as an argument once you are in the thick of a dig/rescue op/smuggling run/whatever (at least not without the expenditure of storytelling). If you think your character would know, ask about it beforehand.