Current events
This page is for discussion of stuff related to the game coming up this week, no matter when that actually is. For instance, we can all assume Nate isnt coming for some lame reason and that Ed is sick of pizza and is bringing teriyaki or some other crap. They can post something here if that happens to be untrue.
Contents
Schedule
Date...........game................Location..........(Advanced attendance)
3/21/08......magic/other..........BnD............... ben gone, Brandon gone, Dieter gone, matt gone
3/28/08......WFRP............BnD............... Gabe gone
4/04/08......WFRP............BnD...............
4/11/08......WFRP............BnD............... MATT IS STUPID
4/18/08......W-Wolf..........BnD............... Matt is STILL STUPID
4/25/08......W-Wolf..........BnD............... Matt maybe stupid, Brandon gone
5/02/08......W-Wolf..........BnD...............
5/09/08......WFRP............BnD............... Ben gone, Ed likely not
5/16/08......WFRP............BnD............... Justin present, Matt continues his cruel mind games
5/23/08......balls, also cocks............BnD............... Matt probably on time, ed gone, Gabe also likely gone, Dieter not home until 7pm, Brandon lame
5/30/08......W-Wolf..........BnD............... Matt vacationing, Dieter not home until 7pm
6/06/08......???..........BnD............... Dieter not home until 7pm, Gabe absent, sorry guys, Brandon absent or late
6/13/08......W-Wolf..........BnD...............
6/20/08......WFRP............BnD...............
6/27/08......Supers/WFRP depending on 5/23............BnD...............
Attendance and Food Preference
5/30/08
--Edmiao 15:33, 27 May 2008 (MST) Late, maybe 9-10pm or absent.
GABE: Preeeeesent, yo.
--Brandon 15:51, 27 May 2008 (MST) Present! Ed, I can't believe you're going to miss the draft; you'd love it, I'm sure. Everyone else, chime in if you want to be involved in the draft. I think we should start as close to 6 as possible, to make sure we leave plenty of time for gaming. Can I count Ben, Myself, Matt, and Gabe as fer-sures?
--Matts 15:59, 27 May 2008 (MST)Do it next week! Cause I'm gone this week! And I want to do pili-pala II! I got some cards this weekend, including another pili-pala!
BEN: well...you can't draft cards you already opened, so that's irrelevant. We can always do ANOTHER one next week, it's only like 5 bucks a person. I'm definitely in for it this week, I'd like to improve on my 0-3 record from last week.
--Edmiao 16:03, 27 May 2008 (MST) the draft kinda sounds like what we did that one time when you bought a bunch of new packs? I found that less fun than making decks that actually work and are designed well. it was a fun way to see the new cards, though.
BEN: no, it doesn't run that way, because you actually do have a lot of control over what goes into your deck. It's not like a polished deck, of course, because you only have 1-2 of any given card, but you do choose a couple of colors (from 1 all the way to 4, during our games), and trying to decide which cards to draft is fun. Not to mention that in a draft, you make an interesting deck in an hour, while when I try to make a deck in my off time, it usually takes 3 hours and often yields a deck I end up disassembling in like 3 games. I really enjoyed it, and the decks stayed "fresh" to play a lot longer than when we just lumped everything we had together and played that.
--Edmiao 18:13, 27 May 2008 (MST) hm. any magic is good magic in my book. count me in. except i won't be there so count me out!
--Brandon 18:47, 27 May 2008 (MST) Yeah, like Ben said, the difference is that you pick individual cards from the boosters, rather than whole boosters at a time (like we did that once). So, as it stands, we have a 3-person draft (Me, Ben, Gabe)? It'd be nice to have a 4th, because I liked the round-robin duel tournament we did, but Dieter's not around until 7. What about Alan (Kim's friend)? Could he show up by six? Or do you all think 3 people is enough (it'd still be fun, for sure).
--Gdaze 19:56, 27 May 2008 (MST) I am down for the draft. So do I just pick up two boosters of any starter or just Shadowmoore? As fun as this sounds it also sounds like a way to make people buy shit.
--Brandon 21:00, 27 May 2008 (MST) It is definitely both fun and a way to make people buy shit. Ben's rationalization is that he and Matt were going to buy a box anyway, so this is a way to get cards in increments, for the same price. We are just going to do Shadowmoor, and I will pick up the cards if you like, because I've got to get them for Ben and myself anyway.
--Gdaze 23:34, 27 May 2008 (MST) Sure, how much will they be? I owe some pizza money for one time past so I just wanna make sure I bring the right amount.
--Brandon 00:17, 28 May 2008 (MST) They are $2.50+tax per booster, so, let's say $6 total.
--Gdaze-- Sure thing, pick me up 2, or however many are required. On a side note, I've decided that when I GM, I'm going to try to end around 12 or 1. Five hours is plenty of time to play, so with that said I'm really gonna push to start at 7 from now on! Hope that is okay!
Ranting and raving or other random comments
JASON: Any chance someone can pick Rumi and I up from the airport on Monday around 11pm?
JUSTIN: Hey Matt, how was your Gay Austrailian Cowboy Butt-Clown Rodeo Extravaganza and Circle Jerk last Friday? I am sad I missed it, but I was attending game at BnD...
--Matts 18:04, 23 May 2008 (MST)The International Children's parents looked uncomfortable at all the unwholsome gyration, and when Aphex Twin burst out of the speakers, it looked like some people were going to leave. Then they brought out the trapeze, and everyone left satisfied.
--Gdaze 23:35, 27 May 2008 (MST) I never knew transformers had such a long and complicated background...
Other RPG or Non-RPG gaming Events
--Gdaze-- When would people be down for some Heroscape? Weekdays work for me as well.
Weekly Magic Whining/Complaining/Smack Talking
--Edmiao 14:59, 20 May 2008 (MST) who wants to play magic on thursday night?
GABE: I'm fairly sure I can, I have Friday off. Can you make it to my place?
--Edmiao 10:33, 21 May 2008 (MST) if i must, driving was brutal last time. what time does traffic let up... 7pm? I'll have to pick up the decks first again and then drop them back for y'all for friday.
GABE: Yeah, around 7 is fine. I mean we don't need to, but if so I'll work on my blue/red deck tonight.
--Gdaze 20:09, 21 May 2008 (MST) So like are you coming tomorrow Ed? Or are we off cuz nobody up for Thursday? RESPOND PEON.
ED: i've got a bit of stuff to do tonight actually, and it's a bit of a slog to pick up the cards and get over there, so i'm gonna bail unless ben decides he wants to play at his place.
GABE: Coo' coo'. I didn't make any decks anyway. I'm going to try to get a heroscape thing going soon, you down?
--Edmiao 09:54, 22 May 2008 (MST) totally down for some heroscape. but out of town this weekend. you were busy the next weekend you said. could do an evening next week.
JASON: I have next week off. Any evening anyone wants to do magic, board gaming, miniatures gaming, you name it, I wanna try. I still havent played Necromunda or Man o' War in ages. Or anything epic (Space Marine or Adeptus Titanicus) in even longer. Who is in?
GABE: I only played Man O' War once, and that was with the basic set, always been interested. On a side note I have a LOT of the collectable pirate game from Wizkids, it is pretty fun. I'd like ot try Necromunda too, always has interested me.
This weekend I'm actually busy, next I'm unsure of. I think I can do an evening, need to get a good sleep that night though. *yawn* Gonna go help my mom move tongiht since everyone else canceled tonight, wankers.
--Brandon 16:40, 23 May 2008 (MST) Anyone interested in doing a small, casual Shadowmoor draft, either tonight, or sometime next week? If we draft 40 card decks, we could each invest in only 2 boosters apiece. I could pick them up on my way tonight, if people are interested, or we could think about it for later. Let me know.
--Matts 17:15, 23 May 2008 (MST)Interested! Very! I'd put down for 3 booster decks even.
--Brandon 22:59, 23 May 2008 (MST) Some quick research on some of the questions about the new cards:
RE: Blowfly Infestation
"Q: I have a Blowfly Infestation in play, and the last of my opponent's creatures just died with a -1/-1 counter on it. Am I forced to put a -1/-1 counter on one of my own creatures?
A: Yes. Blowfly Infestation's ability is not optional. When this ability triggers, you must choose a target creature if there is one, even if you control this creature."
RE: Puncture Bolt
"Q: I have a 1/1 creature with a +1/+1 counter on it, and my opponent plays Puncture Bolt on it. When this creature dies, will it have counters on it or not?
A: Yes, it will. When state-based effects are checked immediately after Puncture Bolt resolves, you have a 1/1 creature with both a +1/+1 and a -1/-1 counter on it and a point of damage. All state-based effects are checked at the same time. So this creature will go to the graveyard due to having lethal damage, and the two counters cease to exist at the exact same time. But just before this creature leaves play, it has counters on it, so effects that care about how many counters it had will 'see' them."
So, it does do 2 damage: one normal and one in the form of a -1/-1 counter.
Targeting Issue:
"Q: Can I play a spell or ability without being able to choose all of its targets? A: No. In order to play a spell, you have to choose legal targets for all of the targets the spell lays out. If you can't, you can't play the spell.
Note that if a spell has multiple possible modes (it says "Choose [some number]--"), then you only have to choose targets for the mode(s) you select. The other modes are treated as though they didn't exist, so you don't have to select targets for them."
So, Ben was right that I couldn't cast the red/green counter spell without a target in order to get the benefits of casting a red spell.
Lastly:
We were wondering if I could lower the cost of a "Tribal Instant - Shapeshifter" spell using Brighthearth Banneret. I haven't found a definitive answer, but I'm pretty sure that I can't actually do that. The key, I think, is that it counts as a shapeshifter, but not as a changelings, so it doesn't have all creature types.
MATT: So here's an interesting rub. There's a blowfly infestation, and a flourishing defenses in play. Let's say a creature dies with a -1/-1 counter on it. An Elf from flourishing defenses is a legal target, but when you put the counter on it, another elf appears, generating another legal target, which is essentially an infinite loop. I know there are probably combos that could abuse this (goes to graveyard effects), but what if this is unintentional? does the game lock?
--Brandon 12:44, 24 May 2008 (MST) That's an interesting case. There's an article that discusses it here.
--Gdaze 22:33, 24 May 2008 (MST) WHat, where, when? I'd be down for the shadowmoor drafty thingy. AH too late it seems, was it for Saturday? Any plans for it on Sunday?
BEN: let's do another draft on friday before game, that was super fun. We just need to get a count of heads, and maybe brandon can pick up the cards again...I thought about the booster box thing again, and it's basically 2.50 a box, which is what brandon paid...so might as well buy piece by piece.
--Brandon 23:44, 25 May 2008 (MST) I wholeheartedly agree on the super fun nature of the draft last Friday. I would be stoked to do it again, and think that it will even go a bit faster this time, now that we have a good idea of how to do it. I'd be happy to pick up the cards, and the pizza, assuming, of course, that I don't fail my general exam Wednesday and so don't shoot myself in the face with a shotgun and throw myself off of the Aurora bridge.
--Gdaze 03:41, 26 May 2008 (MST) Wait, so what is... the draft? Is that when we just pick up a starter and like two boosters and play as is?
--Brandon 16:06, 26 May 2008 (MST) No it's where you look for a competent quarterback to make next season tolerable. . . no wait. It's actually when you take turns picking cards from newly opened booster packs. Each person cracks a pack in turn, picks a card, and passes it on for the next person to pick, etc. So, you use 2 boosters per person, and each person builds a 40 card deck (by adding lands to taste). We also allowed for some trading last time, but not many people actually traded.
The Next Step in WHFRP Reboot
--Gdaze 20:59, 11 May 2008 (MST) So like we are raising a huge army. While you were all out by the by. We meet with some punk ass monks who may need to be wiped out, I forsee that we will have to fight many clergy in our goal to get to the top.
--Edmiao 10:59, 12 May 2008 (MST)great. sounds fun. kill monks, jacob totally down for that.
--Brandon 14:03, 12 May 2008 (MST) I think that we should be careful with the holy-folks, as I fear that a reputation as clergy-killers will negatively impact our ability to rabble-rouse. I suggest Plan A should be to affect an air of legitimacy by using our own holy-folks (Walten, Ambrose, . . .) to do the talking when we run into potentially hostile clergyman. Plan B, then, would be to kill the punk ass monks quietly.
Also, we should think about our rabble-rousing strategy in Nuln, since I imagine the citizens of Nuln will be less impressed by our "unfurl the banners and be charming demagogues" strategy than the country mice were. I imagine that the Baroness will be key in gaining support in Nuln. Remember, that we have (at least) 3 objectives in Nuln: (1) get Ignatio's money from the Baroness, (2) raise troops (something like 2,500 more), (3) get guns, lots of guns. This, of course, is all in order to complete our primary objective of destroying our enemies with smoke and fire.
--Gdaze-- Yeah, in fact I don't think we should do the whole marching in with banners flying thing at all, but before we do get there lets have the Sigmar-ish banner made up.
First things first I think we should see the Baroness. Tell her what we need, and ask her the current happenings in the city, you know... get the mood of the city down. Also learn promanient members of the city watch/milita. Once we learn about them we may need to make some contact with them before we start open recruiting.
When we do start recruiting we need to make a really big specticale, perhaps even a fair/gaming event? You know, may pole, jousting, stupid shit like that. Also I'd like to walk the town a bit and find some demogauge doom sayers and then jump up and counter them. Not recruit right there but just to get the idea in the mix that there is something worth fighting for.
But most of all we need the Baroness's favor.
--Matts 14:39, 12 May 2008 (MST)Remember that the sovereign of Nuln is the Countess, though...
--Gdaze-- Right... and our ear to her is the baroness! BLAH!
BEN: i agree with brandon. also, since at some point we were concerned that the baronness might be working for the skaven: what if this is just a ploy to get ignatio out of miragliano? i know its improbable, but it might not hurt to send some soldiers back that way just to stay informed...
--Gdaze-- Totally on the baronness that she may be working for the skaven. That said, we can't do much about Miragliano, their problem now. Oh wait, you put informed... it may be good to have a runner party going back and forth to carry news of the going ons. In case the ol'hag does try to backstab us. BUT, we should keep an eye on the baronness... Nuln has never been a friendly city to us.
--Brandon 12:16, 13 May 2008 (MST) I like the idea of the spectacle, if we can get the appropriate legitimate backing, though I don't think we should do anything that takes too long in terms of set-up (we only have a month or so to recruit). Also, I agree on the idea of sending word back to Miragliano, but Tristano will likely scoff at the idea of a runner party - that's much too low tech. In game, he'll be happy to show you his plans for a message delivery system routed through the tunnel complex (hint: it involves both combustion and hydraulics).
The Next Step in Werewolf
PLANS: So just what are some steps people are thinking of taking? If you could give me a rough idea it'd be most helpful.
The gayass story-teller: What a gay name. Anyway, all looks good, I'm gonna guess that we won't make it to the big show down with the fort this week, but I could be wrong... or the character could just rush it head on. Anyway all interesting ideas, it really helps me to see what plans people are going to take. Also there are a few things the characters will learn on Friday. Some hints.
Ed: I see we have two options if we choose to attack. hit the corporate office or hit the hellbeast guarded factory. When we parted, Wakhan was favoring russling up the troops, feinting attack on corporate and then making a real attack on the factory. First, attacking the factory in the real world with a truck borne fertilizer bomb, this to draw the baddies into the real world. then once they shift, hit the factory in the netherworld with the main force. thoughts?
--Matts 22:30, 22 April 2008 (MST)I wanted to get a good idea of what the sewer system around there looked like. I want to use my contacts in the bum community to find someone who knows the area and might have any tips in exchange for whatever, ie roughing up people who are giving him a hard time, cooking him an honest meal, etc.
As far as overall strategy, I think that the truck-bomb is a good idea, but especially that the two-pronged umbral assault is a good idea. I'm gonna ask any bums in the area about what sorts of trucks go through there, what their general look is, and where they're coming from. The waste they're generating these beasts from has to come from somewhere. Maybe we could hijack a real waste-truck, fill it with explosives, and do the deed that way? Like, drive the truck in, hop into the umbra, someone else remotely detonates?
Diverting forces to other targets may be worthwhile, but I'm not convinced that there really are extra resources allocated to this base or that our enemy really considers us a threat.
--Dieter the Bold 11:57, 23 April 2008 (MST) Back when I was considering a crazier version of Frank, Gabe reminded me that this is post-9/11, so large "terrorist" acts might not go over so well. As much as Frank is all about blowing up some BSDs, if we start truck-bombing buildings, all Pentax has to do is nudge the authorities just so and they could put some serious heat down on us. Now blowing up the building so it was in fact a leaky gas line or something? Golden.
--Brandon 13:56, 23 April 2008 (MST) There could be a *crazier* version of Frank? Heaven forbid!
I'm not going to be here this week, but (so?) here are my thoughts on the matter:
(1) We should attack the warehouse/factory ASAP. I'm afraid they will beef up defenses too much or move the factory if we give them the time to do so. I guess I think that our enemy sees us as more of a threat than Matt thinks.
(2) I agree with Wakhan that more reinforcements = better, though I also agree with Dio that we need a creative plan rather than an all-out straightforward attack.
(3) Christopher is going to attempt to figure out how to most effectively utilize his new rite. One possibility might be enacting the rite somewhere away from the warehouse, and then escorting the Chinook spirit (through the Umbra, perhaps with Redemeer's help) to the site to ensure it isn't taken out by defender spirits. This plan could easily be integrated with a number of the other plans, and would be a good redundant destruction plan. That is, if explosives don't work (or the plan is thwarted), maybe the rite will. Indeed, I like best the plan where we feint with a huge force (explosives or otherwise - I'm sensitive to Dieter's worries), pull as many guards as we can from the Umbra into the real world, and then move in in the Umbra (with the Chinook spirit Rite as our Umbral version of the explosion threat).
(4) Lastly, I think that the move on Talos (sp?) Industries could be done in a more clandestine manner, especially since all we want is the laptop. To the best of our knowledge, they don't know that anyone has any idea that the laptop is there, or that it is important. And, since the Umbral approach looks difficult there, I think a spy-like real world approach is most promising. One thought is to approach them as prospective business partners to get inside. With Dio's computer skills and Christopher/Wakhan's ability with Enigmas, we could probably convince them that we have some killer code-encryption or something. Also, Christopher's people skills (Befriend, Empathy) mixed with stealth skills (Invisibility ftw!) might allow him to move around inside. And, of course, Underdog, Lee's Character, and Frank make a to-die-for distraction/S.W.A.T. team.
--Matts 20:36, 23 April 2008 (MST)I think for the laptop, we could stage it like a gang robbery. Underdog's got some gang contacts and the like, word could get out about some valuable shit being up in there, and "certain parties" could be interested in the laptop. OR! Dio goes to interview for an internship, some of us start a ruckus and allow him to get out with the laptop. OR! We impersonate the Mexican cleaning staff and nab it (Underdog speaks Spanish!).
BEN: I think the job app is a good idea, although we don't even have to get the laptop right away. As long as I can get a fake id, so to speak. Dio will want to research how information gets in and out of the factory: if they have phone lines, where do they run? do they have radios? Is there a courier that goes to and from the building? could we jump said courier and get valuable intel off of him/her? Do they do any communication or other stuff through the umbra? Also, how would the weaver feel about this factory? could we pass bumping it off off on their team? As mentioned above, what sorts of delivery trucks go in/out? Are they hooked up to the electrical grid? If they have their own generators, they must be shipping in gasoline constantly.
--Brandon 10:00, 29 April 2008 (MST) So, can someone let me know what I missed last week? What stage are we at in terms of our mad schemes and diabolical plans?