OAAAA Character Creation
Characters will begin with between 50-100 character points. This will be based on character race, mostly, and which races get more/less points will be explicitly specified.
Characters must take the "normal characteristic maxima" disadvantage, for 0 points, modified based on their race.
Characters cannot start the game with a speed greater than 3. Most character classes will not be allowed to advance beyond speed 3 until late in the game. The reason for this is that it allows us to bypass the speed chart entirely and act purely using "turns" in which everybody acts. It also makes high speeds a significant benefit for certain classes.
Characters will need to assign their character a series of classes: multi classes of 2 different classes will be permitted, as long as the requirements of both classes are met.
Group Hook: All characters must incorporate the following into their concept: 1.) They must be desirous of, or at least excited by, the concept of adventure. In a grander sense, they must desire to be sung in the sagas, to have their story told throughout the ages, much as in Dawnforge, as I understand it. 2.) They must care about the well being of their city/island-state. 3.) They must care and/or honor the importance of the auspice-bond (more on this later: in brief: on your island, it is believed that children born under the same auspice (a so far undefined/nebulous form of prophecy) have some form of shared destiny).
Characters will NOT be permitted to take Power Frameworks. This includes magic users: the Hero Grimoire apparently recommends against allowing spells in frameworks because the discounts for them are already so large. The one exception may be to allow small, restricted variable power pools for certain types of spellcasters. If this makes you want to cry or hit me with a large side of beef, I can lay out a more extensive argument for why I think this is a good idea.
Some very powerful magic items will grant the character power frameworks, thus vastly increasing their value/usefulness.