Talk:Game Systems/Mechanics
--Gdaze 23:49, 20 July 2008 (MST) So wait, even though weapons are usually bought at zero END, we should buy them with costs END? This means a Rapier would cost 3 End to use a turn (plus STR) while a short sword would cost 2 End (plus STR). Which is the same as a Stiletto (it only does 1D3 but has AP, so its active cost is high). Do we have to buy armor with costs END also then?
--Matts 00:05, 21 July 2008 (MST)Armor, the power, normally doesn't cost END, and if you buy it OIF I don't see why it would.
--Gdaze 00:11, 21 July 2008 (MST) Well right, and weapons usually don't either and I noticed he said "wearing armor makes you tired" so I thought maybe armor will too.
Oh, can my dude start with the full compliment of potions?
BEN: For simplicity's sake, i am just going to go back to the way the book suggests: weapons and armor cost 0 END. I'll have to think about the potion thing, although I will tentatively say yes: it will probably depend on what potions you want to be able to make.
GABE: Sweet. So far I have 3 potions, but may add another one. I have an oil that takes a minute to apply but ups the def of an armor by 3r/3r. I MAY change this to one that you apply to the body that has 5r/3r since nobody has armor. It lasts for the day.
Next up I have one of underwater comfort. It allows the user to breath underwater and withstand extreme cold, it lasts for a few hours. Very useful in such a water based world.
And finally I have a potion of dragon breath. It takes a full phase to use, drink and spew, and does 2D6 fire damage to one hex. I guess it has a range of 8 meters as well.
I may also add a potion of nightsight, which allows you to see in the dark as long as there is a little light, like the moon. Or a potion that ups STR by like 10.