Tithe
Contents
Back Story/Concept
As a baby, Tithe was given up by his parents as a gift to a holy order of the Stone Elves. It is unknown to Tithe whether this was to compensate for some transgression, or for some other reason. Upon reading his auspice signs, it was decided to send Tithe to the Temple of the Forge at Caminus, for it seemed he had some destiny there. Once he reached toddling age, he was given off to a band of Stone Elf warriors led by a well-known soldier named Tolmen. Most of his childhood was spent with this band, on the road, learning the way of the warrior, and his cradle was a heater shield, carried by his countrymen or laid on the hard ground.
Tolmen and his band eventually were sent to Caminus, at least in part to offer some defensive training to the city's troops for fighting off the vicious blood elf raids that plagued the island, and to establish some political ties for the Stone Elves amongst the inner isles. Tolmen approached the temple with two gifts: a suit of finely wrought Stone Elf armor, and Tithe, then old enough to hold his own shield, albeit barely. The band stayed on for many months, training soldiers - specifically the guardians of the temple - in certain Stone Elf strategies, then headed off to explore the surrounding regions, leaving Tithe behind.
As of the present, Tithe - now 17 - has lived on the temple grounds for a number of years. Though he has always been a bit of an outsider (the temple authorities did not know quite what to do with the gift of a young elf), Tithe has made something of a place for himself as a guardian of the temple and bodyguard of its priests. Although the temple was at first reluctant to encourage this activity, as Tithe has matured into a relentlessly dedicated warrior, they have welcomed his presence a bit more. Still, Tithe has few close ties. Tolmen - the only parental figure in Tithe's life - stops by sporadically to continue Tithe's training, and then disappears again. The only real friend Tithe has is Daenerys, who has gone out of her way from the beginning to be kind to him and include him in conversations and activities. Tithe treasures this friendship greatly. Indeed, in truth, he has a persistent and hidden crush on her.
Tithe is tall, lithe, and wiry, with grey skin, a shaved head, and a blue-inked tattoo of the sign of the forge at the base of his neck. He is patient, quiet, and prone to standing still for long periods of time, which makes him a potent watchmen. Though quiet, he isn't dour, he enjoys riddlelike jokes, and has a noticeable laugh, though his sense of humor is a bit odd to most. He is also a bit of a sensate, particularly enjoying sounds. He can sometimes be found simply listening to the wind for long stretches of time. Seemingly uncharacteristically, Tithe also enjoys games of chance, and is usually keen to play any of the various gambling games that are popular, though he isn't particularly fond of money and likes to play the games for stones or other worthless items.
Tithe fights defensively, a one-man phalanx in hoplite style with spear and shield or shield and short sword/dagger. He was fairly recently earned the right (according to Tolmen) to actually wield a shield in battle.
Character (75pts.)
Characteristics (36pts.)
Val | Char | Cost | Roll | Notes |
---|---|---|---|---|
15 | STR | 5 | 12- | Lift ??kg; ?? HTH damage |
11 | DEX | 3 | 11- | OCV: 4/DCV: 4 |
15 | CON | 10 | 12- | |
12 | BODY | 4 | ?? | |
10 | INT | 0 | 11- | PER Roll 11- |
10 | EGO | 0 | 11- | ECV: 3 |
10 | PRE | 0 | 11- | PRE Attack: 2d6 |
10 | COM | 0 | ?? | |
7 | PD | 4 | Total: 7 PD (0 rPD) | |
7 | ED | 4 | Total: 7 ED (0 rED) | |
3 | SPD | 0 | Phases: 4, 8, 12 | |
?? | REC | 0 | ||
30 | END | 0 | ||
28 | STUN | 0 | ||
6" | Run | 0 | ||
1" | Swim | 0 | ||
3" | Leap | 0 |
Str: 15 [5pts.]
Dex: 11 [3pts.]
Con: 15 [10pts.]
Body: 12 [4pts.]
Com: 10
Int: 10
Ego: 10
PD: 7 [4pts.]
ED: 7 [4pts.]
Skills (9pts.)
WF: Common Weapons [2pts.]
AF: Shields [1pts.]
Stealth [3pts.]
Language: Human, no literacy
Language: Faerie, no literacy
Climbing 8-
Conversation 8-
Deduction 8-
Paramedics 8-
Shadowing 8-
Survival (Mountainous AND Forest) 8-
High society 8-
Trading 8-
PS (Bodyguard) 11- [3pts.]
Powers (4pts.)
Life support (1600 years; 4pts.)
Equipment (26pts.)
Bag of Stuff [5pts.]
Short Spear [13pts.]
Daenerys-forged Dagger (+1 DC; FREE BITCHES!)
Large Shield (+3 DCV; 7pts.)
Soft Leather Armor (1/1 DF; 1pt.)
Disadvantages
Normal Characteristic Maxima (0)
Distinctive Features (Greyish-blue skin, white hair, pointed ears, & tall, slender build; -5pts.)
Social Limitation (No permanent settlements, high respect for "guest rights"; Frequently, Severe Consequences, not limiting in Stone Elf cultures; -15pts.)
Psychological Limitation: Dogmatic (generally refuses to break established laws/principles/precepts, usually for no other reason than because they are laws/principles/precepts; -?? pts.)
Psychological Limitation: Stubborn (once Tithe chooses a course of action, it is very difficult to persuade him to do otherwise; -?? pts.)
Questions for GM
So, with the 1600yr. life span, do Stone Elves mature at a different rate than humans? Or do they reach maturity at the same rate, but just live longer? This seems relevant, since I want to be at the same developmental stage as the rest of the group (i.e., 15-20 human years).
Thoughts for Future Development
Presence Power (+10, only usable against fear effects; 5pts.)
Silent Scream (Flash silencing power, 5d6; 15pts.)
Sphere of Silence (Darkness silencing power; 5-15pts.)
Notes
Language: Human, no literacy
Language: One other, no literacy
Climbing 8-
Conversation 8-
Deduction 8-
Paramedics 8-
Shadowing 8-
Survival (2 terrain types) 8-
Streetwise OR high society 8-
Trading 8-
One PS at 8-
Stone Elves: 24 Dex, 10 PD/ED Maxima, 23 INT, 25 EGO, 25 COM. Your other basic language is Faerie. 4 points of Life support (1600 years). Distinctive Features -5pts. Social Limitation (type varies by elf-type: for sea elves, as an example, this is their inability to live and/or settle on land for long periods of time)-15 pts. (Frequently, Severe consequences, not limiting in some cultures).